Overlay¶
Namespace: ThinkGeo.UI.Wpf
Provides the base implementation for all overlays, including drawing, refresh, and lifecycle management.
public abstract class Overlay : System.Windows.Controls.Canvas, System.Windows.Media.Composition.DUCE+IResource, System.Windows.Media.Animation.IAnimatable, System.Windows.IInputElement, System.Windows.IFrameworkInputElement, System.ComponentModel.ISupportInitialize, System.Windows.Markup.IHaveResources, System.Windows.Markup.IQueryAmbient, System.Windows.Markup.IAddChild, System.IDisposable
Inheritance Object → DispatcherObject → DependencyObject → Visual → UIElement → FrameworkElement → Panel → Canvas → Overlay
Implements IResource, IAnimatable, IInputElement, IFrameworkInputElement, ISupportInitialize, IHaveResources, IQueryAmbient, IAddChild, IDisposable
Remarks:
Overlays stack on top of each other to compose the map. Derived overlays can render imagery, interactive content, or UI elements, while Overlay coordinates core behaviors such as initialization, state persistence, and exception handling.
Properties¶
Name¶
Gets or sets the logical name of the overlay, constrained to characters accepted by .
public string Name { get; set; }
Property Value¶
CanRefreshRegion¶
public bool CanRefreshRegion { get; protected set; }
Property Value¶
IsBase¶
public bool IsBase { get; set; }
Property Value¶
MapArguments¶
Gets or sets the map-specific arguments that describe the view, projection, and dimensions used during drawing.
public IMapArguments MapArguments { get; set; }
Property Value¶
IMapArguments
OverlayCanvas¶
Gets the canvas that hosts the overlay visuals. This property is obsolete; interact with the overlay itself instead.
public Canvas OverlayCanvas { get; }
Property Value¶
Canvas
DrawingExceptionMode¶
This property gets and sets the DrawingExceptionMode used when an exception occurs during drawing.
public DrawingExceptionMode DrawingExceptionMode { get; set; }
Property Value¶
DrawingExceptionMode
ThrowingExceptionMode¶
Gets or sets how the overlay responds when drawing or refresh operations throw an exception.
public ThrowingExceptionMode ThrowingExceptionMode { get; set; }
Property Value¶
Remarks:
When set to ThrowingExceptionMode.SuppressException, the overlay swallows errors; otherwise it raises Overlay.ThrowingException and permits the exception to propagate.
IsVisible¶
Gets or sets a value indicating whether the overlay is visible on the map.
public bool IsVisible { get; set; }
Property Value¶
Remarks:
Setting the property updates . It will internally call Overlay.RefreshAsync(CancellationToken) if needed.
Attribution¶
Gets the attribution text displayed for the overlay.
public string Attribution { get; protected set; }
Property Value¶
Remarks:
Set by derived overlays to describe the data source rendered on the map.
IsEmpty¶
Gets a value indicating whether the overlay has any content to draw.
public bool IsEmpty { get; }
Property Value¶
Remarks:
Derived overlays override this property so the draw pipeline can skip empty overlays and improve performance.
AutoRefreshInterval¶
public TimeSpan AutoRefreshInterval { get; set; }
Property Value¶
Background¶
public Brush Background { get; set; }
Property Value¶
Brush
Children¶
public UIElementCollection Children { get; }
Property Value¶
UIElementCollection
IsItemsHost¶
public bool IsItemsHost { get; set; }
Property Value¶
LogicalOrientationPublic¶
public Orientation LogicalOrientationPublic { get; }
Property Value¶
Orientation
HasLogicalOrientationPublic¶
public bool HasLogicalOrientationPublic { get; }
Property Value¶
Style¶
public Style Style { get; set; }
Property Value¶
Style
OverridesDefaultStyle¶
public bool OverridesDefaultStyle { get; set; }
Property Value¶
UseLayoutRounding¶
public bool UseLayoutRounding { get; set; }
Property Value¶
Triggers¶
public TriggerCollection Triggers { get; }
Property Value¶
TriggerCollection
TemplatedParent¶
public DependencyObject TemplatedParent { get; }
Property Value¶
DependencyObject
Resources¶
public ResourceDictionary Resources { get; set; }
Property Value¶
ResourceDictionary
DataContext¶
public object DataContext { get; set; }
Property Value¶
BindingGroup¶
public BindingGroup BindingGroup { get; set; }
Property Value¶
BindingGroup
Language¶
public XmlLanguage Language { get; set; }
Property Value¶
XmlLanguage
Tag¶
public object Tag { get; set; }
Property Value¶
InputScope¶
public InputScope InputScope { get; set; }
Property Value¶
InputScope
ActualWidth¶
public double ActualWidth { get; }
Property Value¶
ActualHeight¶
public double ActualHeight { get; }
Property Value¶
LayoutTransform¶
public Transform LayoutTransform { get; set; }
Property Value¶
Transform
Width¶
public double Width { get; set; }
Property Value¶
MinWidth¶
public double MinWidth { get; set; }
Property Value¶
MaxWidth¶
public double MaxWidth { get; set; }
Property Value¶
Height¶
public double Height { get; set; }
Property Value¶
MinHeight¶
public double MinHeight { get; set; }
Property Value¶
MaxHeight¶
public double MaxHeight { get; set; }
Property Value¶
FlowDirection¶
public FlowDirection FlowDirection { get; set; }
Property Value¶
FlowDirection
Margin¶
public Thickness Margin { get; set; }
Property Value¶
Thickness
HorizontalAlignment¶
public HorizontalAlignment HorizontalAlignment { get; set; }
Property Value¶
HorizontalAlignment
VerticalAlignment¶
public VerticalAlignment VerticalAlignment { get; set; }
Property Value¶
VerticalAlignment
FocusVisualStyle¶
public Style FocusVisualStyle { get; set; }
Property Value¶
Style
Cursor¶
public Cursor Cursor { get; set; }
Property Value¶
Cursor
ForceCursor¶
public bool ForceCursor { get; set; }
Property Value¶
IsInitialized¶
public bool IsInitialized { get; }
Property Value¶
IsLoaded¶
public bool IsLoaded { get; }
Property Value¶
ToolTip¶
public object ToolTip { get; set; }
Property Value¶
ContextMenu¶
public ContextMenu ContextMenu { get; set; }
Property Value¶
ContextMenu
Parent¶
public DependencyObject Parent { get; }
Property Value¶
DependencyObject
HasAnimatedProperties¶
public bool HasAnimatedProperties { get; }
Property Value¶
InputBindings¶
public InputBindingCollection InputBindings { get; }
Property Value¶
InputBindingCollection
CommandBindings¶
public CommandBindingCollection CommandBindings { get; }
Property Value¶
CommandBindingCollection
AllowDrop¶
public bool AllowDrop { get; set; }
Property Value¶
DesiredSize¶
public Size DesiredSize { get; }
Property Value¶
Size
IsMeasureValid¶
public bool IsMeasureValid { get; }
Property Value¶
IsArrangeValid¶
public bool IsArrangeValid { get; }
Property Value¶
RenderSize¶
public Size RenderSize { get; set; }
Property Value¶
Size
RenderTransform¶
public Transform RenderTransform { get; set; }
Property Value¶
Transform
RenderTransformOrigin¶
public Point RenderTransformOrigin { get; set; }
Property Value¶
Point
IsMouseDirectlyOver¶
public bool IsMouseDirectlyOver { get; }
Property Value¶
IsMouseOver¶
public bool IsMouseOver { get; }
Property Value¶
IsStylusOver¶
public bool IsStylusOver { get; }
Property Value¶
IsKeyboardFocusWithin¶
public bool IsKeyboardFocusWithin { get; }
Property Value¶
IsMouseCaptured¶
public bool IsMouseCaptured { get; }
Property Value¶
IsMouseCaptureWithin¶
public bool IsMouseCaptureWithin { get; }
Property Value¶
IsStylusDirectlyOver¶
public bool IsStylusDirectlyOver { get; }
Property Value¶
IsStylusCaptured¶
public bool IsStylusCaptured { get; }
Property Value¶
IsStylusCaptureWithin¶
public bool IsStylusCaptureWithin { get; }
Property Value¶
IsKeyboardFocused¶
public bool IsKeyboardFocused { get; }
Property Value¶
IsInputMethodEnabled¶
public bool IsInputMethodEnabled { get; }
Property Value¶
Opacity¶
public double Opacity { get; set; }
Property Value¶
OpacityMask¶
public Brush OpacityMask { get; set; }
Property Value¶
Brush
BitmapEffect¶
public BitmapEffect BitmapEffect { get; set; }
Property Value¶
BitmapEffect
Effect¶
public Effect Effect { get; set; }
Property Value¶
Effect
BitmapEffectInput¶
public BitmapEffectInput BitmapEffectInput { get; set; }
Property Value¶
BitmapEffectInput
CacheMode¶
public CacheMode CacheMode { get; set; }
Property Value¶
CacheMode
Uid¶
public string Uid { get; set; }
Property Value¶
Visibility¶
public Visibility Visibility { get; set; }
Property Value¶
Visibility
ClipToBounds¶
public bool ClipToBounds { get; set; }
Property Value¶
Clip¶
public Geometry Clip { get; set; }
Property Value¶
Geometry
SnapsToDevicePixels¶
public bool SnapsToDevicePixels { get; set; }
Property Value¶
IsFocused¶
public bool IsFocused { get; }
Property Value¶
IsEnabled¶
public bool IsEnabled { get; set; }
Property Value¶
IsHitTestVisible¶
public bool IsHitTestVisible { get; set; }
Property Value¶
Focusable¶
public bool Focusable { get; set; }
Property Value¶
PersistId¶
public int PersistId { get; }
Property Value¶
IsManipulationEnabled¶
public bool IsManipulationEnabled { get; set; }
Property Value¶
AreAnyTouchesOver¶
public bool AreAnyTouchesOver { get; }
Property Value¶
AreAnyTouchesDirectlyOver¶
public bool AreAnyTouchesDirectlyOver { get; }
Property Value¶
AreAnyTouchesCapturedWithin¶
public bool AreAnyTouchesCapturedWithin { get; }
Property Value¶
AreAnyTouchesCaptured¶
public bool AreAnyTouchesCaptured { get; }
Property Value¶
TouchesCaptured¶
public IEnumerable<TouchDevice> TouchesCaptured { get; }
Property Value¶
TouchesCapturedWithin¶
public IEnumerable<TouchDevice> TouchesCapturedWithin { get; }
Property Value¶
TouchesOver¶
public IEnumerable<TouchDevice> TouchesOver { get; }
Property Value¶
TouchesDirectlyOver¶
public IEnumerable<TouchDevice> TouchesDirectlyOver { get; }
Property Value¶
DependencyObjectType¶
public DependencyObjectType DependencyObjectType { get; }
Property Value¶
DependencyObjectType
IsSealed¶
public bool IsSealed { get; }
Property Value¶
Dispatcher¶
public Dispatcher Dispatcher { get; }
Property Value¶
Dispatcher
Methods¶
CreateDefaultGeoCanvas()¶
Creates a default configured for the current overlay.
protected GeoCanvas CreateDefaultGeoCanvas()
Returns¶
GeoCanvas
A instance ready for drawing.
CreateDefaultGeoCanvasCore()¶
When overridden in a derived class, creates the base used for drawing.
protected GeoCanvas CreateDefaultGeoCanvasCore()
Returns¶
GeoCanvas
A configured for the derived overlay.
Initialize(IMapArguments)¶
Initializes the overlay with the supplied map context.
public void Initialize(IMapArguments mapArguments)
Parameters¶
mapArguments IMapArguments
The map arguments describing the current view and map dimensions.
Remarks:
Calls so derived overlays can perform custom setup.
InitializeCore(IMapArguments)¶
When overridden, applies initialization logic using the provided map arguments.
protected void InitializeCore(IMapArguments mapArguments)
Parameters¶
mapArguments IMapArguments
Map arguments describing the current map state.
Remarks:
Implementations typically cache , configure transforms, and prepare child visuals.
RefreshAsync(RectangleShape, CancellationToken)¶
public Task RefreshAsync(RectangleShape extent, CancellationToken cancellationToken)
Parameters¶
extent RectangleShape
cancellationToken CancellationToken
Returns¶
RefreshAsyncCore(RectangleShape, CancellationToken)¶
protected Task RefreshAsyncCore(RectangleShape extent, CancellationToken cancellationToken)
Parameters¶
extent RectangleShape
cancellationToken CancellationToken
Returns¶
RefreshAsync(CancellationToken)¶
Refreshes the entire overlay.
public Task RefreshAsync(CancellationToken cancellationToken)
Parameters¶
cancellationToken CancellationToken
A token that can be used to cancel the refresh.
Returns¶
Task
A task that completes when the overlay finishes redrawing.
Remarks:
Calls so derived overlays can customize redraw behavior.
RefreshAsyncCore(CancellationToken)¶
When overridden, refreshes the entire overlay.
protected Task RefreshAsyncCore(CancellationToken cancellationToken)
Parameters¶
cancellationToken CancellationToken
A token that can be used to cancel the refresh.
Returns¶
Task
A task that completes when drawing is finished.
CloseAsync()¶
Closes the overlay and releases any resources it holds.
public Task CloseAsync()
Returns¶
Task
A task that completes when the overlay is closed.
CloseAsyncCore()¶
When overridden, performs the overlay-specific teardown during .
protected Task CloseAsyncCore()
Returns¶
Task
A task that completes when the overlay is closed.
OpenAsync()¶
Opens the overlay if it has not already been opened.
public Task OpenAsync()
Returns¶
Task
A task that completes when initialization is finished.
OpenAsyncCore()¶
When overridden, performs the overlay-specific work required to open the overlay.
protected Task OpenAsyncCore()
Returns¶
Task
A task that completes when opening finishes.
DrawAsync(RectangleShape)¶
This method draws the overlay with the provided extent in world coordinate.
public Task DrawAsync(RectangleShape targetExtent)
Parameters¶
targetExtent RectangleShape
The world extent that should be redrawn.
Returns¶
DrawAsync(RectangleShape, OverlayRefreshType, CancellationToken)¶
Draws the overlay for the specified extent using the supplied refresh mode.
public Task DrawAsync(RectangleShape targetExtent, OverlayRefreshType refreshType, CancellationToken cancellationToken)
Parameters¶
targetExtent RectangleShape
The world extent to draw.
refreshType OverlayRefreshType
Indicates whether the draw represents a pan, redraw, or cache-only operation.
cancellationToken CancellationToken
A token that can be used to cancel drawing.
Returns¶
Transform(RectangleShape, ExtentChangedType)¶
Applies a transform to the overlay in response to a map extent change.
public void Transform(RectangleShape targetExtent, ExtentChangedType extentChangedType)
Parameters¶
targetExtent RectangleShape
The new world extent of the map.
extentChangedType ExtentChangedType
The type of extent change (for example, pan or zoom).
TransformCore(RectangleShape, ExtentChangedType)¶
When overridden, updates overlay visuals for the supplied extent change.
protected void TransformCore(RectangleShape targetExtent, ExtentChangedType extentChangedType)
Parameters¶
targetExtent RectangleShape
The new world extent of the map.
extentChangedType ExtentChangedType
The type of extent change (pan, zoom, resize, etc.).
DrawAsyncCore(RectangleShape, OverlayRefreshType, CancellationToken)¶
When overridden, draws the overlay for the specified extent and refresh type.
protected Task DrawAsyncCore(RectangleShape targetExtent, OverlayRefreshType overlayRefreshType, CancellationToken cancellationToken)
Parameters¶
targetExtent RectangleShape
The world extent to render.
overlayRefreshType OverlayRefreshType
Indicates whether the draw represents a pan, redraw, or cache refresh.
cancellationToken CancellationToken
A token that can be used to cancel the draw.
Returns¶
Task
A task that completes when drawing is finished.
DrawAttributionCore(GeoCanvas)¶
protected void DrawAttributionCore(GeoCanvas canvas)
Parameters¶
canvas GeoCanvas
OnDrawingAttribution(DrawingAttributionOverlayEventArgs)¶
protected void OnDrawingAttribution(DrawingAttributionOverlayEventArgs args)
Parameters¶
args DrawingAttributionOverlayEventArgs
OnDrawnAttribution(DrawnAttributionOverlayEventArgs)¶
protected void OnDrawnAttribution(DrawnAttributionOverlayEventArgs args)
Parameters¶
args DrawnAttributionOverlayEventArgs
PanTo(RectangleShape)¶
Moves the overlay content to align with the supplied extent.
public void PanTo(RectangleShape targetExtent)
Parameters¶
targetExtent RectangleShape
The target world extent after panning.
Remarks:
This API is obsolete. Use Overlay.Transform(RectangleShape, ExtentChangedType) instead.
PanToCore(RectangleShape)¶
When overridden, moves overlay content to align with .
protected void PanToCore(RectangleShape targetExtent)
Parameters¶
targetExtent RectangleShape
The target world extent after panning.
OnDrawing(DrawingOverlayEventArgs)¶
Raises the Overlay.Drawing event before drawing begins.
protected void OnDrawing(DrawingOverlayEventArgs e)
Parameters¶
e DrawingOverlayEventArgs
Event data describing the draw operation, including the target extent.
OnDrawn(DrawnOverlayEventArgs)¶
Raises the Overlay.Drawn event after drawing completes.
protected void OnDrawn(DrawnOverlayEventArgs e)
Parameters¶
e DrawnOverlayEventArgs
Event data describing the completed draw.
GetBoundingBox()¶
Gets the geographic extent that the overlay covers.
public RectangleShape GetBoundingBox()
Returns¶
RectangleShape
A bounding box describing the overlay's coverage.
Remarks:
Calls so derived overlays can define their own extents.
GetBoundingBoxCore()¶
When overridden, returns the geographic extent that the overlay covers.
protected RectangleShape GetBoundingBoxCore()
Returns¶
RectangleShape
A bounding box describing the overlay's coverage, or null if undetermined.
SaveState()¶
Serializes the overlay state to a byte array.
public Byte[] SaveState()
Returns¶
Byte[]
A byte array representing the overlay state, or null if the overlay does not support serialization.
SaveStateCore()¶
When overridden, serializes the overlay state to a byte array.
protected Byte[] SaveStateCore()
Returns¶
Byte[]
A byte array representing the overlay state, or null if serialization is not supported.
LoadState(Byte[])¶
Restores the overlay state from the provided byte array.
public void LoadState(Byte[] state)
Parameters¶
state Byte[]
The serialized state previously produced by .
LoadStateCore(Byte[])¶
When overridden, restores the overlay state from the provided byte array.
protected void LoadStateCore(Byte[] state)
Parameters¶
state Byte[]
The serialized state previously produced by .
Finalize()¶
Finalizer of this Overlay object.
protected void Finalize()
Dispose()¶
Releases the resources used by the overlay.
public void Dispose()
Dispose(Boolean)¶
When overridden, releases resources held by the overlay.
protected void Dispose(bool disposing)
Parameters¶
disposing Boolean
true to release managed resources as well as unmanaged resources; otherwise, false.
OnDrawingExceptionModeChanged()¶
internal void OnDrawingExceptionModeChanged()
OnThrowingException(ThrowingExceptionOverlayEventArgs)¶
Raises the Overlay.ThrowingException event when an operation encounters an exception.
protected void OnThrowingException(ThrowingExceptionOverlayEventArgs e)
Parameters¶
e ThrowingExceptionOverlayEventArgs
Event data describing the exception and the originating member.
RefreshAsync(IEnumerable<RectangleShape>)¶
public Task RefreshAsync(IEnumerable<RectangleShape> extentsToRefresh)
Parameters¶
extentsToRefresh IEnumerable<RectangleShape>
Returns¶
RefreshAsync(TimeSpan)¶
public Task RefreshAsync(TimeSpan bufferTime)
Parameters¶
bufferTime TimeSpan
Returns¶
RefreshAsync(TimeSpan, RequestDrawingBufferTimeType)¶
public Task RefreshAsync(TimeSpan bufferTime, RequestDrawingBufferTimeType bufferTimeType)
Parameters¶
bufferTime TimeSpan
bufferTimeType RequestDrawingBufferTimeType
Returns¶
RefreshAsync(RectangleShape, TimeSpan)¶
public Task RefreshAsync(RectangleShape extentToRefresh, TimeSpan bufferTime)
Parameters¶
extentToRefresh RectangleShape
bufferTime TimeSpan
Returns¶
RefreshAsync(RectangleShape, TimeSpan, RequestDrawingBufferTimeType)¶
public Task RefreshAsync(RectangleShape extentToRefresh, TimeSpan bufferTime, RequestDrawingBufferTimeType bufferTimeType)
Parameters¶
extentToRefresh RectangleShape
bufferTime TimeSpan
bufferTimeType RequestDrawingBufferTimeType
Returns¶
RefreshAsync(IEnumerable<RectangleShape>, TimeSpan)¶
public Task RefreshAsync(IEnumerable<RectangleShape> extentsToRefresh, TimeSpan bufferTime)
Parameters¶
extentsToRefresh IEnumerable<RectangleShape>
bufferTime TimeSpan
Returns¶
RefreshAsync(IEnumerable<RectangleShape>, TimeSpan, RequestDrawingBufferTimeType)¶
public Task RefreshAsync(IEnumerable<RectangleShape> extentsToRefresh, TimeSpan bufferTime, RequestDrawingBufferTimeType bufferTimeType)
Parameters¶
extentsToRefresh IEnumerable<RectangleShape>
bufferTime TimeSpan
bufferTimeType RequestDrawingBufferTimeType
Returns¶
Events¶
ThrowingException¶
Occurs when the overlay catches an exception and allows subscribers to decide whether it should be suppressed.
public event EventHandler<ThrowingExceptionOverlayEventArgs> ThrowingException;
Drawing¶
This event raises before the overlay is drawing.
public event EventHandler<DrawingOverlayEventArgs> Drawing;
Drawn¶
This event raises after the overlay is drawn.
public event EventHandler<DrawnOverlayEventArgs> Drawn;
DrawingAttribution¶
public event EventHandler<DrawingAttributionOverlayEventArgs> DrawingAttribution;
DrawnAttribution¶
public event EventHandler<DrawnAttributionOverlayEventArgs> DrawnAttribution;
TargetUpdated¶
public event EventHandler<DataTransferEventArgs> TargetUpdated;
SourceUpdated¶
public event EventHandler<DataTransferEventArgs> SourceUpdated;
DataContextChanged¶
public event DependencyPropertyChangedEventHandler DataContextChanged;
RequestBringIntoView¶
public event RequestBringIntoViewEventHandler RequestBringIntoView;
SizeChanged¶
public event SizeChangedEventHandler SizeChanged;
Initialized¶
public event EventHandler Initialized;
Loaded¶
public event RoutedEventHandler Loaded;
Unloaded¶
public event RoutedEventHandler Unloaded;
ToolTipOpening¶
public event ToolTipEventHandler ToolTipOpening;
ToolTipClosing¶
public event ToolTipEventHandler ToolTipClosing;
ContextMenuOpening¶
public event ContextMenuEventHandler ContextMenuOpening;
ContextMenuClosing¶
public event ContextMenuEventHandler ContextMenuClosing;
PreviewMouseDown¶
public event MouseButtonEventHandler PreviewMouseDown;
MouseDown¶
public event MouseButtonEventHandler MouseDown;
PreviewMouseUp¶
public event MouseButtonEventHandler PreviewMouseUp;
MouseUp¶
public event MouseButtonEventHandler MouseUp;
PreviewMouseLeftButtonDown¶
public event MouseButtonEventHandler PreviewMouseLeftButtonDown;
MouseLeftButtonDown¶
public event MouseButtonEventHandler MouseLeftButtonDown;
PreviewMouseLeftButtonUp¶
public event MouseButtonEventHandler PreviewMouseLeftButtonUp;
MouseLeftButtonUp¶
public event MouseButtonEventHandler MouseLeftButtonUp;
PreviewMouseRightButtonDown¶
public event MouseButtonEventHandler PreviewMouseRightButtonDown;
MouseRightButtonDown¶
public event MouseButtonEventHandler MouseRightButtonDown;
PreviewMouseRightButtonUp¶
public event MouseButtonEventHandler PreviewMouseRightButtonUp;
MouseRightButtonUp¶
public event MouseButtonEventHandler MouseRightButtonUp;
PreviewMouseMove¶
public event MouseEventHandler PreviewMouseMove;
MouseMove¶
public event MouseEventHandler MouseMove;
PreviewMouseWheel¶
public event MouseWheelEventHandler PreviewMouseWheel;
MouseWheel¶
public event MouseWheelEventHandler MouseWheel;
MouseEnter¶
public event MouseEventHandler MouseEnter;
MouseLeave¶
public event MouseEventHandler MouseLeave;
GotMouseCapture¶
public event MouseEventHandler GotMouseCapture;
LostMouseCapture¶
public event MouseEventHandler LostMouseCapture;
QueryCursor¶
public event QueryCursorEventHandler QueryCursor;
PreviewStylusDown¶
public event StylusDownEventHandler PreviewStylusDown;
StylusDown¶
public event StylusDownEventHandler StylusDown;
PreviewStylusUp¶
public event StylusEventHandler PreviewStylusUp;
StylusUp¶
public event StylusEventHandler StylusUp;
PreviewStylusMove¶
public event StylusEventHandler PreviewStylusMove;
StylusMove¶
public event StylusEventHandler StylusMove;
PreviewStylusInAirMove¶
public event StylusEventHandler PreviewStylusInAirMove;
StylusInAirMove¶
public event StylusEventHandler StylusInAirMove;
StylusEnter¶
public event StylusEventHandler StylusEnter;
StylusLeave¶
public event StylusEventHandler StylusLeave;
PreviewStylusInRange¶
public event StylusEventHandler PreviewStylusInRange;
StylusInRange¶
public event StylusEventHandler StylusInRange;
PreviewStylusOutOfRange¶
public event StylusEventHandler PreviewStylusOutOfRange;
StylusOutOfRange¶
public event StylusEventHandler StylusOutOfRange;
PreviewStylusSystemGesture¶
public event StylusSystemGestureEventHandler PreviewStylusSystemGesture;
StylusSystemGesture¶
public event StylusSystemGestureEventHandler StylusSystemGesture;
GotStylusCapture¶
public event StylusEventHandler GotStylusCapture;
LostStylusCapture¶
public event StylusEventHandler LostStylusCapture;
StylusButtonDown¶
public event StylusButtonEventHandler StylusButtonDown;
StylusButtonUp¶
public event StylusButtonEventHandler StylusButtonUp;
PreviewStylusButtonDown¶
public event StylusButtonEventHandler PreviewStylusButtonDown;
PreviewStylusButtonUp¶
public event StylusButtonEventHandler PreviewStylusButtonUp;
PreviewKeyDown¶
public event KeyEventHandler PreviewKeyDown;
KeyDown¶
public event KeyEventHandler KeyDown;
PreviewKeyUp¶
public event KeyEventHandler PreviewKeyUp;
KeyUp¶
public event KeyEventHandler KeyUp;
PreviewGotKeyboardFocus¶
public event KeyboardFocusChangedEventHandler PreviewGotKeyboardFocus;
GotKeyboardFocus¶
public event KeyboardFocusChangedEventHandler GotKeyboardFocus;
PreviewLostKeyboardFocus¶
public event KeyboardFocusChangedEventHandler PreviewLostKeyboardFocus;
LostKeyboardFocus¶
public event KeyboardFocusChangedEventHandler LostKeyboardFocus;
PreviewTextInput¶
public event TextCompositionEventHandler PreviewTextInput;
TextInput¶
public event TextCompositionEventHandler TextInput;
PreviewQueryContinueDrag¶
public event QueryContinueDragEventHandler PreviewQueryContinueDrag;
QueryContinueDrag¶
public event QueryContinueDragEventHandler QueryContinueDrag;
PreviewGiveFeedback¶
public event GiveFeedbackEventHandler PreviewGiveFeedback;
GiveFeedback¶
public event GiveFeedbackEventHandler GiveFeedback;
PreviewDragEnter¶
public event DragEventHandler PreviewDragEnter;
DragEnter¶
public event DragEventHandler DragEnter;
PreviewDragOver¶
public event DragEventHandler PreviewDragOver;
DragOver¶
public event DragEventHandler DragOver;
PreviewDragLeave¶
public event DragEventHandler PreviewDragLeave;
DragLeave¶
public event DragEventHandler DragLeave;
PreviewDrop¶
public event DragEventHandler PreviewDrop;
Drop¶
public event DragEventHandler Drop;
PreviewTouchDown¶
public event EventHandler<TouchEventArgs> PreviewTouchDown;
TouchDown¶
public event EventHandler<TouchEventArgs> TouchDown;
PreviewTouchMove¶
public event EventHandler<TouchEventArgs> PreviewTouchMove;
TouchMove¶
public event EventHandler<TouchEventArgs> TouchMove;
PreviewTouchUp¶
public event EventHandler<TouchEventArgs> PreviewTouchUp;
TouchUp¶
public event EventHandler<TouchEventArgs> TouchUp;
GotTouchCapture¶
public event EventHandler<TouchEventArgs> GotTouchCapture;
LostTouchCapture¶
public event EventHandler<TouchEventArgs> LostTouchCapture;
TouchEnter¶
public event EventHandler<TouchEventArgs> TouchEnter;
TouchLeave¶
public event EventHandler<TouchEventArgs> TouchLeave;
IsMouseDirectlyOverChanged¶
public event DependencyPropertyChangedEventHandler IsMouseDirectlyOverChanged;
IsKeyboardFocusWithinChanged¶
public event DependencyPropertyChangedEventHandler IsKeyboardFocusWithinChanged;
IsMouseCapturedChanged¶
public event DependencyPropertyChangedEventHandler IsMouseCapturedChanged;
IsMouseCaptureWithinChanged¶
public event DependencyPropertyChangedEventHandler IsMouseCaptureWithinChanged;
IsStylusDirectlyOverChanged¶
public event DependencyPropertyChangedEventHandler IsStylusDirectlyOverChanged;
IsStylusCapturedChanged¶
public event DependencyPropertyChangedEventHandler IsStylusCapturedChanged;
IsStylusCaptureWithinChanged¶
public event DependencyPropertyChangedEventHandler IsStylusCaptureWithinChanged;
IsKeyboardFocusedChanged¶
public event DependencyPropertyChangedEventHandler IsKeyboardFocusedChanged;
LayoutUpdated¶
public event EventHandler LayoutUpdated;
GotFocus¶
public event RoutedEventHandler GotFocus;
LostFocus¶
public event RoutedEventHandler LostFocus;
IsEnabledChanged¶
public event DependencyPropertyChangedEventHandler IsEnabledChanged;
IsHitTestVisibleChanged¶
public event DependencyPropertyChangedEventHandler IsHitTestVisibleChanged;
IsVisibleChanged¶
public event DependencyPropertyChangedEventHandler IsVisibleChanged;
FocusableChanged¶
public event DependencyPropertyChangedEventHandler FocusableChanged;
ManipulationStarting¶
public event EventHandler<ManipulationStartingEventArgs> ManipulationStarting;
ManipulationStarted¶
public event EventHandler<ManipulationStartedEventArgs> ManipulationStarted;
ManipulationDelta¶
public event EventHandler<ManipulationDeltaEventArgs> ManipulationDelta;
ManipulationInertiaStarting¶
public event EventHandler<ManipulationInertiaStartingEventArgs> ManipulationInertiaStarting;
ManipulationBoundaryFeedback¶
public event EventHandler<ManipulationBoundaryFeedbackEventArgs> ManipulationBoundaryFeedback;
ManipulationCompleted¶
public event EventHandler<ManipulationCompletedEventArgs> ManipulationCompleted;