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Overlay

Namespace: ThinkGeo.UI.Wpf

This class is the base class of all overlays in this overlay system.

public abstract class Overlay : System.Windows.Controls.Canvas, System.Windows.Media.Composition.DUCE+IResource, System.Windows.Media.Animation.IAnimatable, System.Windows.IInputElement, System.Windows.IFrameworkInputElement, System.ComponentModel.ISupportInitialize, System.Windows.Markup.IHaveResources, System.Windows.Markup.IQueryAmbient, System.Windows.Markup.IAddChild, System.IDisposable

Inheritance Object → DispatcherObject → DependencyObject → Visual → UIElement → FrameworkElement → Panel → Canvas → Overlay
Implements IResource, IAnimatable, IInputElement, IFrameworkInputElement, ISupportInitialize, IHaveResources, IQueryAmbient, IAddChild, IDisposable

Remarks:

The Overlay has the similar concept as the layer. Different types of overlays stack over each other to form a map. An overlay object is responsible for getting the configuration information from the user.

Usually an overlay represents an image with transparent background that is laid upon other overlay such as LayerOverlay, WmsOverlay. While the MarkerOverlay will not be rendered as an image, it is actually represents a control that holds bunch of marker images on the map.

Properties

Name

public string Name { get; set; }

Property Value

String

CanRefreshRegion

public bool CanRefreshRegion { get; protected set; }

Property Value

Boolean

IsBase

public bool IsBase { get; set; }

Property Value

Boolean

MapArguments

Gets or sets current map information which will be used for calculating mechanism.

public IMapArguments MapArguments { get; set; }

Property Value

IMapArguments

OverlayCanvas

Gets or sets the actual canvas which maintains all the visual elements on the overlay.

public Canvas OverlayCanvas { get; }

Property Value

Canvas

DrawingExceptionMode

This property gets and sets the DrawingExceptionMode used when an exception occurs during drawing.

public DrawingExceptionMode DrawingExceptionMode { get; set; }

Property Value

DrawingExceptionMode

ThrowingExceptionMode

public ThrowingExceptionMode ThrowingExceptionMode { get; set; }

Property Value

ThrowingExceptionMode

IsVisible

Gets or sets if this overlay is visible.

public bool IsVisible { get; set; }

Property Value

Boolean

Attribution

public string Attribution { get; set; }

Property Value

String

IsEmpty

This property gets if this overlay is empty or not.

public bool IsEmpty { get; }

Property Value

Boolean

Remarks:

This property enhances the performance of the overlay while drawing. If is true, we will skip drawing this overlay and continue drawing the next overlay.

AutoRefreshInterval

public TimeSpan AutoRefreshInterval { get; set; }

Property Value

TimeSpan

Background

public Brush Background { get; set; }

Property Value

Brush

Children

public UIElementCollection Children { get; }

Property Value

UIElementCollection

IsItemsHost

public bool IsItemsHost { get; set; }

Property Value

Boolean

LogicalOrientationPublic

public Orientation LogicalOrientationPublic { get; }

Property Value

Orientation

HasLogicalOrientationPublic

public bool HasLogicalOrientationPublic { get; }

Property Value

Boolean

Style

public Style Style { get; set; }

Property Value

Style

OverridesDefaultStyle

public bool OverridesDefaultStyle { get; set; }

Property Value

Boolean

UseLayoutRounding

public bool UseLayoutRounding { get; set; }

Property Value

Boolean

Triggers

public TriggerCollection Triggers { get; }

Property Value

TriggerCollection

TemplatedParent

public DependencyObject TemplatedParent { get; }

Property Value

DependencyObject

Resources

public ResourceDictionary Resources { get; set; }

Property Value

ResourceDictionary

DataContext

public object DataContext { get; set; }

Property Value

Object

BindingGroup

public BindingGroup BindingGroup { get; set; }

Property Value

BindingGroup

Language

public XmlLanguage Language { get; set; }

Property Value

XmlLanguage

Tag

public object Tag { get; set; }

Property Value

Object

InputScope

public InputScope InputScope { get; set; }

Property Value

InputScope

ActualWidth

public double ActualWidth { get; }

Property Value

Double

ActualHeight

public double ActualHeight { get; }

Property Value

Double

LayoutTransform

public Transform LayoutTransform { get; set; }

Property Value

Transform

Width

public double Width { get; set; }

Property Value

Double

MinWidth

public double MinWidth { get; set; }

Property Value

Double

MaxWidth

public double MaxWidth { get; set; }

Property Value

Double

Height

public double Height { get; set; }

Property Value

Double

MinHeight

public double MinHeight { get; set; }

Property Value

Double

MaxHeight

public double MaxHeight { get; set; }

Property Value

Double

FlowDirection

public FlowDirection FlowDirection { get; set; }

Property Value

FlowDirection

Margin

public Thickness Margin { get; set; }

Property Value

Thickness

HorizontalAlignment

public HorizontalAlignment HorizontalAlignment { get; set; }

Property Value

HorizontalAlignment

VerticalAlignment

public VerticalAlignment VerticalAlignment { get; set; }

Property Value

VerticalAlignment

FocusVisualStyle

public Style FocusVisualStyle { get; set; }

Property Value

Style

Cursor

public Cursor Cursor { get; set; }

Property Value

Cursor

ForceCursor

public bool ForceCursor { get; set; }

Property Value

Boolean

IsInitialized

public bool IsInitialized { get; }

Property Value

Boolean

IsLoaded

public bool IsLoaded { get; }

Property Value

Boolean

ToolTip

public object ToolTip { get; set; }

Property Value

Object

ContextMenu

public ContextMenu ContextMenu { get; set; }

Property Value

ContextMenu

Parent

public DependencyObject Parent { get; }

Property Value

DependencyObject

HasAnimatedProperties

public bool HasAnimatedProperties { get; }

Property Value

Boolean

InputBindings

public InputBindingCollection InputBindings { get; }

Property Value

InputBindingCollection

CommandBindings

public CommandBindingCollection CommandBindings { get; }

Property Value

CommandBindingCollection

AllowDrop

public bool AllowDrop { get; set; }

Property Value

Boolean

DesiredSize

public Size DesiredSize { get; }

Property Value

Size

IsMeasureValid

public bool IsMeasureValid { get; }

Property Value

Boolean

IsArrangeValid

public bool IsArrangeValid { get; }

Property Value

Boolean

RenderSize

public Size RenderSize { get; set; }

Property Value

Size

RenderTransform

public Transform RenderTransform { get; set; }

Property Value

Transform

RenderTransformOrigin

public Point RenderTransformOrigin { get; set; }

Property Value

Point

IsMouseDirectlyOver

public bool IsMouseDirectlyOver { get; }

Property Value

Boolean

IsMouseOver

public bool IsMouseOver { get; }

Property Value

Boolean

IsStylusOver

public bool IsStylusOver { get; }

Property Value

Boolean

IsKeyboardFocusWithin

public bool IsKeyboardFocusWithin { get; }

Property Value

Boolean

IsMouseCaptured

public bool IsMouseCaptured { get; }

Property Value

Boolean

IsMouseCaptureWithin

public bool IsMouseCaptureWithin { get; }

Property Value

Boolean

IsStylusDirectlyOver

public bool IsStylusDirectlyOver { get; }

Property Value

Boolean

IsStylusCaptured

public bool IsStylusCaptured { get; }

Property Value

Boolean

IsStylusCaptureWithin

public bool IsStylusCaptureWithin { get; }

Property Value

Boolean

IsKeyboardFocused

public bool IsKeyboardFocused { get; }

Property Value

Boolean

IsInputMethodEnabled

public bool IsInputMethodEnabled { get; }

Property Value

Boolean

Opacity

public double Opacity { get; set; }

Property Value

Double

OpacityMask

public Brush OpacityMask { get; set; }

Property Value

Brush

BitmapEffect

public BitmapEffect BitmapEffect { get; set; }

Property Value

BitmapEffect

Effect

public Effect Effect { get; set; }

Property Value

Effect

BitmapEffectInput

public BitmapEffectInput BitmapEffectInput { get; set; }

Property Value

BitmapEffectInput

CacheMode

public CacheMode CacheMode { get; set; }

Property Value

CacheMode

Uid

public string Uid { get; set; }

Property Value

String

Visibility

public Visibility Visibility { get; set; }

Property Value

Visibility

ClipToBounds

public bool ClipToBounds { get; set; }

Property Value

Boolean

Clip

public Geometry Clip { get; set; }

Property Value

Geometry

SnapsToDevicePixels

public bool SnapsToDevicePixels { get; set; }

Property Value

Boolean

IsFocused

public bool IsFocused { get; }

Property Value

Boolean

IsEnabled

public bool IsEnabled { get; set; }

Property Value

Boolean

IsHitTestVisible

public bool IsHitTestVisible { get; set; }

Property Value

Boolean

Focusable

public bool Focusable { get; set; }

Property Value

Boolean

PersistId

public int PersistId { get; }

Property Value

Int32

IsManipulationEnabled

public bool IsManipulationEnabled { get; set; }

Property Value

Boolean

AreAnyTouchesOver

public bool AreAnyTouchesOver { get; }

Property Value

Boolean

AreAnyTouchesDirectlyOver

public bool AreAnyTouchesDirectlyOver { get; }

Property Value

Boolean

AreAnyTouchesCapturedWithin

public bool AreAnyTouchesCapturedWithin { get; }

Property Value

Boolean

AreAnyTouchesCaptured

public bool AreAnyTouchesCaptured { get; }

Property Value

Boolean

TouchesCaptured

public IEnumerable<TouchDevice> TouchesCaptured { get; }

Property Value

IEnumerable<TouchDevice>

TouchesCapturedWithin

public IEnumerable<TouchDevice> TouchesCapturedWithin { get; }

Property Value

IEnumerable<TouchDevice>

TouchesOver

public IEnumerable<TouchDevice> TouchesOver { get; }

Property Value

IEnumerable<TouchDevice>

TouchesDirectlyOver

public IEnumerable<TouchDevice> TouchesDirectlyOver { get; }

Property Value

IEnumerable<TouchDevice>

DependencyObjectType

public DependencyObjectType DependencyObjectType { get; }

Property Value

DependencyObjectType

IsSealed

public bool IsSealed { get; }

Property Value

Boolean

Dispatcher

public Dispatcher Dispatcher { get; }

Property Value

Dispatcher

Methods

CreateDefaultGeoCanvas()

protected GeoCanvas CreateDefaultGeoCanvas()

Returns

GeoCanvas

CreateDefaultGeoCanvasCore()

protected GeoCanvas CreateDefaultGeoCanvasCore()

Returns

GeoCanvas

Initialize(IMapArguments)

This method initializes overlay object.

public void Initialize(IMapArguments mapArguments)

Parameters

mapArguments IMapArguments
This parameter maintains current map information for calculating mechanism.

Remarks:

This is a wrapper method for the virtual method InitializeCore.

InitializeCore(IMapArguments)

This method initializes overlay object.

protected void InitializeCore(IMapArguments mapArguments)

Parameters

mapArguments IMapArguments
This parameter maintains current map information for calculating mechanism.

Remarks:

When implementing this method, consider initializing the overlay canvas such as setting its z-index, setting current map reference to the CurrentMap property.

RefreshAsync(RectangleShape, CancellationToken)

public Task RefreshAsync(RectangleShape extent, CancellationToken cancellationToken)

Parameters

extent RectangleShape

cancellationToken CancellationToken

Returns

Task

RefreshAsyncCore(RectangleShape, CancellationToken)

protected Task RefreshAsyncCore(RectangleShape extent, CancellationToken cancellationToken)

Parameters

extent RectangleShape

cancellationToken CancellationToken

Returns

Task

RefreshAsync(CancellationToken)

This method refreshes all the content in the OverlayCanvas. For example, LayerOverlay with multiple tiles; when the style of one layer is changed, call Refresh to refresh all the tiles to accept new styles.

public Task RefreshAsync(CancellationToken cancellationToken)

Parameters

cancellationToken CancellationToken

Returns

Task

Remarks:

The difference from Draw() method is that Refresh() method refreshes all the elements while Draw() does not.

RefreshAsyncCore(CancellationToken)

This method refreshes all the content in the OverlayCanvas. For example, LayerOverlay with multiple tiles; when the style of one layer is changed, call Refresh to refresh all the tiles to accept new styles.

protected Task RefreshAsyncCore(CancellationToken cancellationToken)

Parameters

cancellationToken CancellationToken

Returns

Task

Remarks:

The difference from DrawAsync() method is that RefreshAsync() method refreshes all the elements while DrawAsync() does not.

CloseAsync()

public Task CloseAsync()

Returns

Task

CloseAsyncCore()

protected Task CloseAsyncCore()

Returns

Task

OpenAsync()

public Task OpenAsync()

Returns

Task

OpenAsyncCore()

protected Task OpenAsyncCore()

Returns

Task

DrawAsync(RectangleShape)

This method draws the overlay with the provided extent in world coordinate.

public Task DrawAsync(RectangleShape targetExtent)

Parameters

targetExtent RectangleShape
This parameter indicates an extent in world coordinate for drawing the overlay.

Returns

Task

DrawAsync(RectangleShape, OverlayRefreshType, CancellationToken)

This method draws the overlay with the provided extent in world coordinate.

public Task DrawAsync(RectangleShape targetExtent, OverlayRefreshType refreshType, CancellationToken cancellationToken)

Parameters

targetExtent RectangleShape
This parameter indicates an extent in world coordinate for drawing the overlay.

refreshType OverlayRefreshType

        This parameter indicates whether the elements of this overlay needs to be refreshed.
        For example, TileOverlay is formed by tiles.
        When panning the map around, the existing tile doesn't need to be redraw,
        the only thing we need to do is modifying the position of these tiles.
        On another hand, when click to change the style of the overlay,
        we need to redraw the tile images to change the appearance. So we need refresh mode.

cancellationToken CancellationToken

Returns

Task

Transform(RectangleShape)

public void Transform(RectangleShape targetExtent)

Parameters

targetExtent RectangleShape

TransformCore(RectangleShape)

protected void TransformCore(RectangleShape targetExtent)

Parameters

targetExtent RectangleShape

DrawAsyncCore(RectangleShape, OverlayRefreshType, CancellationToken)

This method draws the overlay with the provided extent in world coordinate.

protected Task DrawAsyncCore(RectangleShape targetExtent, OverlayRefreshType overlayRefreshType, CancellationToken cancellationToken)

Parameters

targetExtent RectangleShape
This parameter indicates an extent in world coordinate for drawing the overlay.

overlayRefreshType OverlayRefreshType

         This parameter indicates whether the elements of this overlay needs to be refreshed.

         For example, TileOverlay is formed by tiles.
         When panning or zooming the map, the existing tile doesn't need to be redraw,
         because the styles are the same as the previous states.
         the only thing we need to do is modifying the position of these tiles.
         On another hand, when click to change the style of the overlay,
         we need to redraw the tile images to change the appearance. So we need refresh mode.

cancellationToken CancellationToken

Returns

Task

DrawAttribution(GeoCanvas)

internal void DrawAttribution(GeoCanvas canvas)

Parameters

canvas GeoCanvas

DrawAttributionCore(GeoCanvas)

protected void DrawAttributionCore(GeoCanvas canvas)

Parameters

canvas GeoCanvas

OnDrawingAttribution(DrawingAttributionOverlayEventArgs)

protected void OnDrawingAttribution(DrawingAttributionOverlayEventArgs args)

Parameters

args DrawingAttributionOverlayEventArgs

OnDrawnAttribution(DrawnAttributionOverlayEventArgs)

protected void OnDrawnAttribution(DrawnAttributionOverlayEventArgs args)

Parameters

args DrawnAttributionOverlayEventArgs

PanTo(RectangleShape)

This method pans the overlay to the provided world extent.

public void PanTo(RectangleShape targetExtent)

Parameters

targetExtent RectangleShape
This parameter is the target world extent for panning.

Remarks:

Some overlay doesn't need to continuously drawing all the tile. For example, MarkerOverlay is formed by markers. When mouse down to pan, the markers don't need to redraw, we can only change its position. When mouse up to end panning, we can redraw the overlay for better performance.

PanToCore(RectangleShape)

This method pans the overlay to the provided world extent.

protected void PanToCore(RectangleShape targetExtent)

Parameters

targetExtent RectangleShape
This parameter is the target world extent for panning.

Remarks:

Some overlay doesn't need to continuously drawing all the tile. For example, MarkerOverlay is formed by markers. When mouse down to pan, the markers don't need to redraw, we can only change its position. When mouse up to end panning, we can redraw the overlay for better performance.

OnDrawing(DrawingOverlayEventArgs)

This method raises before the overlay is drawing.

protected void OnDrawing(DrawingOverlayEventArgs e)

Parameters

e DrawingOverlayEventArgs
This parameter is the event argument for Drawing event.

OnDrawn(DrawnOverlayEventArgs)

This method raises after the overlay is drawn.

protected void OnDrawn(DrawnOverlayEventArgs e)

Parameters

e DrawnOverlayEventArgs
This parameter is the event argument for Drawn event.

GetBoundingBox()

This method gets a bounding box of the Overlay.

public RectangleShape GetBoundingBox()

Returns

RectangleShape
A RectangleShape indicating the bounding box of this overlay

Remarks:

This method is the concrete wrapper for the abstract method GetBoundingBoxCore. This method returns the bounding box of the Overlay.

As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.

GetBoundingBoxCore()

This method returns the bounding box of the Overlay.

protected RectangleShape GetBoundingBoxCore()

Returns

RectangleShape
This method returns the bounding box of the Overlay.

Remarks:

This method returns the bounding box of the Overlay.

SaveState()

This method saves overlay state to a byte array.

public Byte[] SaveState()

Returns

Byte[]
A byte array indicates current overlay state.

SaveStateCore()

This method saves overlay state to a byte array.

protected Byte[] SaveStateCore()

Returns

Byte[]
A byte array indicates current overlay state.

LoadState(Byte[])

This method restore the overlay state back from the specified state.

public void LoadState(Byte[] state)

Parameters

state Byte[]
This parameter indicates the state for restore the overlay.

LoadStateCore(Byte[])

This method restore the overlay state back from the specified state.

protected void LoadStateCore(Byte[] state)

Parameters

state Byte[]
This parameter indicates the state for restore the overlay.

Finalize()

Finalizer of this Overlay object.

protected void Finalize()

Dispose()

This method dispose unmanaged resource used in this class.

public void Dispose()

Dispose(Boolean)

This method dispose unmanaged resource used in this class.

protected void Dispose(bool disposing)

Parameters

disposing Boolean

OnDrawingExceptionModeChanged()

internal void OnDrawingExceptionModeChanged()

OnThrowingException(ThrowingExceptionOverlayEventArgs)

protected void OnThrowingException(ThrowingExceptionOverlayEventArgs e)

Parameters

e ThrowingExceptionOverlayEventArgs

RefreshAsync(IEnumerable<RectangleShape>)

public Task RefreshAsync(IEnumerable<RectangleShape> extentsToRefresh)

Parameters

extentsToRefresh IEnumerable<RectangleShape>

Returns

Task

RefreshAsync(TimeSpan)

public Task RefreshAsync(TimeSpan bufferTime)

Parameters

bufferTime TimeSpan

Returns

Task

RefreshAsync(TimeSpan, RequestDrawingBufferTimeType)

public Task RefreshAsync(TimeSpan bufferTime, RequestDrawingBufferTimeType bufferTimeType)

Parameters

bufferTime TimeSpan

bufferTimeType RequestDrawingBufferTimeType

Returns

Task

RefreshAsync(RectangleShape, TimeSpan)

public Task RefreshAsync(RectangleShape extentToRefresh, TimeSpan bufferTime)

Parameters

extentToRefresh RectangleShape

bufferTime TimeSpan

Returns

Task

RefreshAsync(RectangleShape, TimeSpan, RequestDrawingBufferTimeType)

public Task RefreshAsync(RectangleShape extentToRefresh, TimeSpan bufferTime, RequestDrawingBufferTimeType bufferTimeType)

Parameters

extentToRefresh RectangleShape

bufferTime TimeSpan

bufferTimeType RequestDrawingBufferTimeType

Returns

Task

RefreshAsync(IEnumerable<RectangleShape>, TimeSpan)

public Task RefreshAsync(IEnumerable<RectangleShape> extentsToRefresh, TimeSpan bufferTime)

Parameters

extentsToRefresh IEnumerable<RectangleShape>

bufferTime TimeSpan

Returns

Task

RefreshAsync(IEnumerable<RectangleShape>, TimeSpan, RequestDrawingBufferTimeType)

public Task RefreshAsync(IEnumerable<RectangleShape> extentsToRefresh, TimeSpan bufferTime, RequestDrawingBufferTimeType bufferTimeType)

Parameters

extentsToRefresh IEnumerable<RectangleShape>

bufferTime TimeSpan

bufferTimeType RequestDrawingBufferTimeType

Returns

Task

Events

Drawing

This event raises before the overlay is drawing.

public event EventHandler<DrawingOverlayEventArgs> Drawing;

Drawn

This event raises after the overlay is drawn.

public event EventHandler<DrawnOverlayEventArgs> Drawn;

DrawingAttribution

public event EventHandler<DrawingAttributionOverlayEventArgs> DrawingAttribution;

DrawnAttribution

public event EventHandler<DrawnAttributionOverlayEventArgs> DrawnAttribution;

ThrowingException

public event EventHandler<ThrowingExceptionOverlayEventArgs> ThrowingException;

TargetUpdated

public event EventHandler<DataTransferEventArgs> TargetUpdated;

SourceUpdated

public event EventHandler<DataTransferEventArgs> SourceUpdated;

DataContextChanged

public event DependencyPropertyChangedEventHandler DataContextChanged;

RequestBringIntoView

public event RequestBringIntoViewEventHandler RequestBringIntoView;

SizeChanged

public event SizeChangedEventHandler SizeChanged;

Initialized

public event EventHandler Initialized;

Loaded

public event RoutedEventHandler Loaded;

Unloaded

public event RoutedEventHandler Unloaded;

ToolTipOpening

public event ToolTipEventHandler ToolTipOpening;

ToolTipClosing

public event ToolTipEventHandler ToolTipClosing;

ContextMenuOpening

public event ContextMenuEventHandler ContextMenuOpening;

ContextMenuClosing

public event ContextMenuEventHandler ContextMenuClosing;

PreviewMouseDown

public event MouseButtonEventHandler PreviewMouseDown;

MouseDown

public event MouseButtonEventHandler MouseDown;

PreviewMouseUp

public event MouseButtonEventHandler PreviewMouseUp;

MouseUp

public event MouseButtonEventHandler MouseUp;

PreviewMouseLeftButtonDown

public event MouseButtonEventHandler PreviewMouseLeftButtonDown;

MouseLeftButtonDown

public event MouseButtonEventHandler MouseLeftButtonDown;

PreviewMouseLeftButtonUp

public event MouseButtonEventHandler PreviewMouseLeftButtonUp;

MouseLeftButtonUp

public event MouseButtonEventHandler MouseLeftButtonUp;

PreviewMouseRightButtonDown

public event MouseButtonEventHandler PreviewMouseRightButtonDown;

MouseRightButtonDown

public event MouseButtonEventHandler MouseRightButtonDown;

PreviewMouseRightButtonUp

public event MouseButtonEventHandler PreviewMouseRightButtonUp;

MouseRightButtonUp

public event MouseButtonEventHandler MouseRightButtonUp;

PreviewMouseMove

public event MouseEventHandler PreviewMouseMove;

MouseMove

public event MouseEventHandler MouseMove;

PreviewMouseWheel

public event MouseWheelEventHandler PreviewMouseWheel;

MouseWheel

public event MouseWheelEventHandler MouseWheel;

MouseEnter

public event MouseEventHandler MouseEnter;

MouseLeave

public event MouseEventHandler MouseLeave;

GotMouseCapture

public event MouseEventHandler GotMouseCapture;

LostMouseCapture

public event MouseEventHandler LostMouseCapture;

QueryCursor

public event QueryCursorEventHandler QueryCursor;

PreviewStylusDown

public event StylusDownEventHandler PreviewStylusDown;

StylusDown

public event StylusDownEventHandler StylusDown;

PreviewStylusUp

public event StylusEventHandler PreviewStylusUp;

StylusUp

public event StylusEventHandler StylusUp;

PreviewStylusMove

public event StylusEventHandler PreviewStylusMove;

StylusMove

public event StylusEventHandler StylusMove;

PreviewStylusInAirMove

public event StylusEventHandler PreviewStylusInAirMove;

StylusInAirMove

public event StylusEventHandler StylusInAirMove;

StylusEnter

public event StylusEventHandler StylusEnter;

StylusLeave

public event StylusEventHandler StylusLeave;

PreviewStylusInRange

public event StylusEventHandler PreviewStylusInRange;

StylusInRange

public event StylusEventHandler StylusInRange;

PreviewStylusOutOfRange

public event StylusEventHandler PreviewStylusOutOfRange;

StylusOutOfRange

public event StylusEventHandler StylusOutOfRange;

PreviewStylusSystemGesture

public event StylusSystemGestureEventHandler PreviewStylusSystemGesture;

StylusSystemGesture

public event StylusSystemGestureEventHandler StylusSystemGesture;

GotStylusCapture

public event StylusEventHandler GotStylusCapture;

LostStylusCapture

public event StylusEventHandler LostStylusCapture;

StylusButtonDown

public event StylusButtonEventHandler StylusButtonDown;

StylusButtonUp

public event StylusButtonEventHandler StylusButtonUp;

PreviewStylusButtonDown

public event StylusButtonEventHandler PreviewStylusButtonDown;

PreviewStylusButtonUp

public event StylusButtonEventHandler PreviewStylusButtonUp;

PreviewKeyDown

public event KeyEventHandler PreviewKeyDown;

KeyDown

public event KeyEventHandler KeyDown;

PreviewKeyUp

public event KeyEventHandler PreviewKeyUp;

KeyUp

public event KeyEventHandler KeyUp;

PreviewGotKeyboardFocus

public event KeyboardFocusChangedEventHandler PreviewGotKeyboardFocus;

GotKeyboardFocus

public event KeyboardFocusChangedEventHandler GotKeyboardFocus;

PreviewLostKeyboardFocus

public event KeyboardFocusChangedEventHandler PreviewLostKeyboardFocus;

LostKeyboardFocus

public event KeyboardFocusChangedEventHandler LostKeyboardFocus;

PreviewTextInput

public event TextCompositionEventHandler PreviewTextInput;

TextInput

public event TextCompositionEventHandler TextInput;

PreviewQueryContinueDrag

public event QueryContinueDragEventHandler PreviewQueryContinueDrag;

QueryContinueDrag

public event QueryContinueDragEventHandler QueryContinueDrag;

PreviewGiveFeedback

public event GiveFeedbackEventHandler PreviewGiveFeedback;

GiveFeedback

public event GiveFeedbackEventHandler GiveFeedback;

PreviewDragEnter

public event DragEventHandler PreviewDragEnter;

DragEnter

public event DragEventHandler DragEnter;

PreviewDragOver

public event DragEventHandler PreviewDragOver;

DragOver

public event DragEventHandler DragOver;

PreviewDragLeave

public event DragEventHandler PreviewDragLeave;

DragLeave

public event DragEventHandler DragLeave;

PreviewDrop

public event DragEventHandler PreviewDrop;

Drop

public event DragEventHandler Drop;

PreviewTouchDown

public event EventHandler<TouchEventArgs> PreviewTouchDown;

TouchDown

public event EventHandler<TouchEventArgs> TouchDown;

PreviewTouchMove

public event EventHandler<TouchEventArgs> PreviewTouchMove;

TouchMove

public event EventHandler<TouchEventArgs> TouchMove;

PreviewTouchUp

public event EventHandler<TouchEventArgs> PreviewTouchUp;

TouchUp

public event EventHandler<TouchEventArgs> TouchUp;

GotTouchCapture

public event EventHandler<TouchEventArgs> GotTouchCapture;

LostTouchCapture

public event EventHandler<TouchEventArgs> LostTouchCapture;

TouchEnter

public event EventHandler<TouchEventArgs> TouchEnter;

TouchLeave

public event EventHandler<TouchEventArgs> TouchLeave;

IsMouseDirectlyOverChanged

public event DependencyPropertyChangedEventHandler IsMouseDirectlyOverChanged;

IsKeyboardFocusWithinChanged

public event DependencyPropertyChangedEventHandler IsKeyboardFocusWithinChanged;

IsMouseCapturedChanged

public event DependencyPropertyChangedEventHandler IsMouseCapturedChanged;

IsMouseCaptureWithinChanged

public event DependencyPropertyChangedEventHandler IsMouseCaptureWithinChanged;

IsStylusDirectlyOverChanged

public event DependencyPropertyChangedEventHandler IsStylusDirectlyOverChanged;

IsStylusCapturedChanged

public event DependencyPropertyChangedEventHandler IsStylusCapturedChanged;

IsStylusCaptureWithinChanged

public event DependencyPropertyChangedEventHandler IsStylusCaptureWithinChanged;

IsKeyboardFocusedChanged

public event DependencyPropertyChangedEventHandler IsKeyboardFocusedChanged;

LayoutUpdated

public event EventHandler LayoutUpdated;

GotFocus

public event RoutedEventHandler GotFocus;

LostFocus

public event RoutedEventHandler LostFocus;

IsEnabledChanged

public event DependencyPropertyChangedEventHandler IsEnabledChanged;

IsHitTestVisibleChanged

public event DependencyPropertyChangedEventHandler IsHitTestVisibleChanged;

IsVisibleChanged

public event DependencyPropertyChangedEventHandler IsVisibleChanged;

FocusableChanged

public event DependencyPropertyChangedEventHandler FocusableChanged;

ManipulationStarting

public event EventHandler<ManipulationStartingEventArgs> ManipulationStarting;

ManipulationStarted

public event EventHandler<ManipulationStartedEventArgs> ManipulationStarted;

ManipulationDelta

public event EventHandler<ManipulationDeltaEventArgs> ManipulationDelta;

ManipulationInertiaStarting

public event EventHandler<ManipulationInertiaStartingEventArgs> ManipulationInertiaStarting;

ManipulationBoundaryFeedback

public event EventHandler<ManipulationBoundaryFeedbackEventArgs> ManipulationBoundaryFeedback;

ManipulationCompleted

public event EventHandler<ManipulationCompletedEventArgs> ManipulationCompleted;