BuildingOverlay¶
Namespace: ThinkGeo.UI.Android
public class BuildingOverlay : Overlay, System.IDisposable
Inheritance Object → OverlayBase → Overlay → BuildingOverlay
Implements IDisposable
Properties¶
HeightUnit¶
public DistanceUnit HeightUnit { get; set; }
Property Value¶
DistanceUnit
HeightColumnName¶
public string HeightColumnName { get; set; }
Property Value¶
BuildingFeatureSource¶
public FeatureSource BuildingFeatureSource { get; set; }
Property Value¶
FeatureSource
LightSideColor¶
public GeoColor LightSideColor { get; set; }
Property Value¶
GeoColor
ShadowSideColor¶
public GeoColor ShadowSideColor { get; set; }
Property Value¶
GeoColor
RoofColor¶
public GeoColor RoofColor { get; set; }
Property Value¶
GeoColor
OverlayView¶
Gets or sets the overlay view.
public MapLayout OverlayView { get; set; }
Property Value¶
MapLayout
The overlay view.
IsVisible¶
public bool IsVisible { get; set; }
Property Value¶
Name¶
Gets or sets the name of this overaly.
public string Name { get; set; }
Property Value¶
DrawingExceptionMode¶
This property gets and sets the DrawingExceptionMode used when an exception occurs during drawing.
public DrawingExceptionMode DrawingExceptionMode { get; set; }
Property Value¶
DrawingExceptionMode
The drawing exception mode.
MapArguments¶
Gets or sets the map arguments.
public MapArguments MapArguments { get; set; }
Property Value¶
MapArguments
The map arguments.
Attribution¶
Gets or sets the attribution.
public string Attribution { get; set; }
Property Value¶
String
The attribution.
IsEmpty¶
Gets a value indicating whether this instance is empty.
public bool IsEmpty { get; }
Property Value¶
Remarks:
This property enhances the performance of the overlay while drawing. If is true, we will skip drawing this overlay and continue drawing the next overlay.
DrawingQuality¶
Gets or sets the drawingQuality for this overlay.
public DrawingQuality DrawingQuality { get; set; }
Property Value¶
DrawingQuality
Opacity¶
Gets or sets the opacity for this overlay.
public double Opacity { get; set; }
Property Value¶
Constructors¶
BuildingOverlay()¶
public BuildingOverlay()
BuildingOverlay(FeatureSource)¶
public BuildingOverlay(FeatureSource buildingFeatureSource)
Parameters¶
buildingFeatureSource
FeatureSource
BuildingOverlay(FeatureSource, String, DistanceUnit)¶
public BuildingOverlay(FeatureSource buildingFeatureSource, string heightColumnName, DistanceUnit heightUnit)
Parameters¶
buildingFeatureSource
FeatureSource
heightColumnName
String
heightUnit
DistanceUnit
Methods¶
DrawCore(MapArguments, OverlayRefreshType)¶
protected void DrawCore(MapArguments mapArguments, OverlayRefreshType refreshType)
Parameters¶
mapArguments
MapArguments
refreshType
OverlayRefreshType
PostTransformCore(TransformArguments, MapArguments)¶
protected void PostTransformCore(TransformArguments transformInfo, MapArguments mapArguments)
Parameters¶
transformInfo
TransformArguments
mapArguments
MapArguments
Events¶
DrawingException¶
Occurs before exception is drawing on map.
public event EventHandler<DrawingExceptionOverlayEventArgs> DrawingException;
DrawnException¶
Occurs after exception is drawn on map.
public event EventHandler<DrawnExceptionOverlayEventArgs> DrawnException;
Drawing¶
This event raises before the overlay is drawing.
public event EventHandler<DrawingOverlayEventArgs> Drawing;
Drawn¶
This event raises after the overlay is drawn.
public event EventHandler<DrawnOverlayEventArgs> Drawn;