ExtentInteractiveOverlay¶
Namespace: ThinkGeo.UI.Android
This class inherits from InteractiveOverlay abstract class. This specified overlay describes the Extent Changing interactive process with MapControl using mouse or keyboard.
public class ExtentInteractiveOverlay : InteractiveOverlay, System.IDisposable
Inheritance Object → OverlayBase → Overlay → InteractiveOverlay → ExtentInteractiveOverlay
Implements IDisposable
Properties¶
DoubleTapMode¶
Gets or sets the double tap mode.
public MapDoubleTapMode DoubleTapMode { get; set; }
Property Value¶
MapDoubleTapMode
The double tap mode.
IsBusy¶
Gets a value indicating whether this instance is busy.
public bool IsBusy { get; }
Property Value¶
Boolean
true if this instance is busy; otherwise, false.
InteractiveView¶
Gets or sets Overlay's the interactiveView.
public TileView InteractiveView { get; set; }
Property Value¶
OverlayView¶
Gets or sets the overlay view.
public MapLayout OverlayView { get; set; }
Property Value¶
MapLayout
The overlay view.
IsVisible¶
public bool IsVisible { get; set; }
Property Value¶
Name¶
Gets or sets the name of this overaly.
public string Name { get; set; }
Property Value¶
DrawingExceptionMode¶
This property gets and sets the DrawingExceptionMode used when an exception occurs during drawing.
public DrawingExceptionMode DrawingExceptionMode { get; set; }
Property Value¶
DrawingExceptionMode
The drawing exception mode.
MapArguments¶
Gets or sets the map arguments.
public MapArguments MapArguments { get; set; }
Property Value¶
MapArguments
The map arguments.
Attribution¶
Gets or sets the attribution.
public string Attribution { get; set; }
Property Value¶
String
The attribution.
IsEmpty¶
Gets a value indicating whether this instance is empty.
public bool IsEmpty { get; }
Property Value¶
Remarks:
This property enhances the performance of the overlay while drawing. If is true, we will skip drawing this overlay and continue drawing the next overlay.
DrawingQuality¶
Gets or sets the drawingQuality for this overlay.
public DrawingQuality DrawingQuality { get; set; }
Property Value¶
DrawingQuality
Opacity¶
Gets or sets the opacity for this overlay.
public double Opacity { get; set; }
Property Value¶
Constructors¶
ExtentInteractiveOverlay()¶
public ExtentInteractiveOverlay()
Methods¶
TouchDownCore(InteractionArguments)¶
protected InteractiveResult TouchDownCore(InteractionArguments e)
Parameters¶
Returns¶
TouchUpCore(InteractionArguments)¶
protected InteractiveResult TouchUpCore(InteractionArguments e)
Parameters¶
Returns¶
TouchPointerUpCore(InteractionArguments)¶
protected InteractiveResult TouchPointerUpCore(InteractionArguments e)
Parameters¶
Returns¶
TouchMoveCore(InteractionArguments)¶
protected InteractiveResult TouchMoveCore(InteractionArguments e)
Parameters¶
Returns¶
GetNewCenterPoint(PointShape, Double, Double, Double, Double)¶
public PointShape GetNewCenterPoint(PointShape oldCenter, double offsetX, double offsetY, double rotation, double resolution)
Parameters¶
oldCenter
PointShape
offsetX
Double
offsetY
Double
rotation
Double
resolution
Double
Returns¶
PointShape
TouchRotateCore(InteractionArguments)¶
protected InteractiveResult TouchRotateCore(InteractionArguments e)
Parameters¶
Returns¶
TouchPointerDownCore(InteractionArguments)¶
protected InteractiveResult TouchPointerDownCore(InteractionArguments e)
Parameters¶
Returns¶
DoubleTapCore(InteractionArguments)¶
protected InteractiveResult DoubleTapCore(InteractionArguments e)
Parameters¶
Returns¶
PostTransformCore(TransformArguments, MapArguments)¶
protected void PostTransformCore(TransformArguments transformInfo, MapArguments mapArguments)
Parameters¶
transformInfo
TransformArguments
mapArguments
MapArguments
Events¶
DrawingException¶
Occurs before exception is drawing on map.
public event EventHandler<DrawingExceptionOverlayEventArgs> DrawingException;
DrawnException¶
Occurs after exception is drawn on map.
public event EventHandler<DrawnExceptionOverlayEventArgs> DrawnException;
Drawing¶
This event raises before the overlay is drawing.
public event EventHandler<DrawingOverlayEventArgs> Drawing;
Drawn¶
This event raises after the overlay is drawn.
public event EventHandler<DrawnOverlayEventArgs> Drawn;