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LogoAdornmentLayer

Namespace: ThinkGeo.Core

This is the sub base class of AdornmentLayer. The LogoAdornmentLayer is taken as Logo map of the Map Control.

public class LogoAdornmentLayer : AdornmentLayer

Inheritance ObjectLayerAdornmentLayerLogoAdornmentLayer

Properties

Image

public GeoImage Image { get; set; }

Property Value

GeoImage

Width

public float Width { get; set; }

Property Value

Single

Height

public float Height { get; set; }

Property Value

Single

BackgroundMask

public AreaStyle BackgroundMask { get; set; }

Property Value

AreaStyle

Location

This property gets and sets the drawing location of the AdornmentLayer.

public AdornmentLocation Location { get; set; }

Property Value

AdornmentLocation

XOffsetInPixel

This property gets and sets the X pixel offset for the AdornmentLayer.

public float XOffsetInPixel { get; set; }

Property Value

Single

Remarks:

This property allows you to specify an X offset. It is useful, when combined with a Y offset, to do things like modify the location of the adornment.

YOffsetInPixel

This property gets and sets the Y pixel offset for the AdornmentLayer.

public float YOffsetInPixel { get; set; }

Property Value

Single

Remarks:

This property allows you to specify a Y offset. It is useful, when combined with an X offset, to do things like modify the location of the adornment.

IsOpen

This property returns true if the Layer is open and false if it is not.

public bool IsOpen { get; }

Property Value

Boolean

Remarks:

This method is the concrete wrapper for the abstract method IsOpenCore. Various methods on the Layer require that it be in an open state. If one of those methods is called when the state is not open, then the method will throw an exception. To enter the open state, you must call the Layer Open method. The method will raise an exception if the current Layer is already open.

As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.

HasBoundingBox

This property indicates whether a Layer has a BoundingBox or not. If it has no BoundingBox, it will throw an exception when you call the GetBoundingBox() and GetFullExtent() APIs.

public bool HasBoundingBox { get; }

Property Value

Boolean

Remarks:

The default value is false.

DrawingTime

This property gets the last drawing time for the layer.

public TimeSpan DrawingTime { get; protected set; }

Property Value

TimeSpan

Remarks:

We track the drawing time for the layer and report it back in this method. This is useful for determining the speed of various layers.

Name

This property gets and sets the name for the layer.

public string Name { get; set; }

Property Value

String

Remarks:

The name is user defined. It is useful to set, as it may be used for higher level components such as legends, etc.

Attribution

public string Attribution { get; set; }

Property Value

String

IsVisible

This property gets and set the visible state of the layer.

public bool IsVisible { get; set; }

Property Value

Boolean

Remarks:

If this property is set to false, the layer will not draw. We ensure this in the Draw method. This is useful for legends and other controls that control the visibility of layers.

Transparency

This property gets and sets the amount of transparency to apply to the image.

public float Transparency { get; set; }

Property Value

Single
This property gets the amount of transparency to apply to the image.

Remarks:

None

BlueTranslation

This property gets and sets the amount of blue to apply to the image.

public float BlueTranslation { get; set; }

Property Value

Single
This property gets the amount of blue to apply to the image.

Remarks:

None

RedTranslation

This property gets and sets the amount of red to apply to the image.

public float RedTranslation { get; set; }

Property Value

Single
This property gets the amount of red to apply to the image.

Remarks:

None

GreenTranslation

This property gets and sets the amount of green to apply to the image.

public float GreenTranslation { get; set; }

Property Value

Single
This property gets the amount of green to apply to the image.

Remarks:

None

KeyColors

Gets a value represents a collection of key colors. If SupportKeyColor property is false, it will throw exception when you use KeyColors.

public Collection<GeoColor> KeyColors { get; }

Property Value

Collection<GeoColor>

Remarks:

It will make these colors transparent when draw image.

IsNegative

This property gets and sets whether the image should be converted to negative (inverse colors).

public bool IsNegative { get; set; }

Property Value

Boolean
This property gets and sets whether the image should be converted to negative (inverse colors).

Remarks:

None

IsGrayscale

This property gets and sets if the image should be converted to grayscale.

public bool IsGrayscale { get; set; }

Property Value

Boolean

        This property gets and sets if the image should be converted to grayscale.

Remarks:

None

ColorMappings

ColorMapping

public Dictionary<GeoColor, GeoColor> ColorMappings { get; }

Property Value

Dictionary<GeoColor, GeoColor>

DrawingExceptionMode

Gets or sets the DrawExceptionMode when exception happens.

public DrawingExceptionMode DrawingExceptionMode { get; set; }

Property Value

DrawingExceptionMode

ThreadSafe

public ThreadSafetyLevel ThreadSafe { get; set; }

Property Value

ThreadSafetyLevel

Projection

Gets the projection of the layer.

public Projection Projection { get; set; }

Property Value

Projection

Background

Gets and sets the background of the layer.

public GeoColor Background { get; set; }

Property Value

GeoColor

WrappingMode

public WrappingMode WrappingMode { get; set; }

Property Value

WrappingMode

WrappingExtent

public RectangleShape WrappingExtent { get; set; }

Property Value

RectangleShape

RequestDrawingInterval

public TimeSpan RequestDrawingInterval { get; set; }

Property Value

TimeSpan

Constructors

LogoAdornmentLayer()

This method is the default constructor for the LogoAdornmentLayer.

public LogoAdornmentLayer()

Remarks:

None

LogoAdornmentLayer(GeoImage)

This is the constructor for the LogoAdormentLayer that receives a specified logo.

public LogoAdornmentLayer(GeoImage image)

Parameters

image GeoImage
This parameter represents the logo to be drawn on the map.

Methods

DrawCore(GeoCanvas, Collection<SimpleCandidate>)

This method draws the LogoAdornmentLayer.

protected void DrawCore(GeoCanvas canvas, Collection<SimpleCandidate> labelsInAllLayers)

Parameters

canvas GeoCanvas
This parameter is the view object or a NativeImage to draw on.

labelsInAllLayers Collection<SimpleCandidate>
This parameter are the labels used for collision detection and duplication check

Exceptions

ArgumentNullException
If you pass a null as the geoCanvas we will throw an ArgumentNullException.

ArgumentNullException
If you pass a null as the labelsInAllLayers we will throw an ArgumentNullException.

ArgumentOutOfRangeException
If you pass in a mapUnit that is not defined in the enumeration it will throw a ArgumentOutOfRangeException.

Remarks:

This virtual method is called from the concreate public method Draw. In this method draw the representation of the layer based on the extent you provided.

You can use the full power of the AdornmentLayer to do the drawing.

Events

DrawingProgressChanged

public event EventHandler<DrawingProgressChangedEventArgs> DrawingProgressChanged;

DrawingException

public event EventHandler<DrawingExceptionLayerEventArgs> DrawingException;

DrawnException

public event EventHandler<DrawnExceptionLayerEventArgs> DrawnException;

DrawingAttribution

public event EventHandler<DrawingAttributionLayerEventArgs> DrawingAttribution;

DrawnAttribution

public event EventHandler<DrawnAttributionLayerEventArgs> DrawnAttribution;

RequestedDrawing

public event EventHandler<RequestedDrawingLayerEventArgs> RequestedDrawing;

RequestingDrawing

public event EventHandler<RequestingDrawingLayerEventArgs> RequestingDrawing;