InteractiveOverlay¶
Namespace: ThinkGeo.UI.Maui
Provides an overlay that supports interactive gesture handling.
public abstract class InteractiveOverlay : GraphicsViewOverlay, System.ComponentModel.INotifyPropertyChanged, Microsoft.Maui.Controls.Internals.IDynamicResourceHandler, Microsoft.Maui.Controls.IElementDefinition, Microsoft.Maui.Controls.Internals.INameScope, Microsoft.Maui.Controls.IElementController, Microsoft.Maui.IVisualTreeElement, Microsoft.Maui.IElement, Microsoft.Maui.Controls.IEffectControlProvider, Microsoft.Maui.IToolTipElement, Microsoft.Maui.IContextFlyoutElement, Microsoft.Maui.Controls.IControlsElement, Microsoft.Maui.IHandlerDisconnectPolicies, Microsoft.Maui.Controls.StyleSheets.IStyleSelectable, Microsoft.Maui.Controls.Internals.INavigationProxy, Microsoft.Maui.Controls.IAnimatable, Microsoft.Maui.Controls.IVisualElementController, Microsoft.Maui.Controls.IResourcesProvider, Microsoft.Maui.Controls.IStyleElement, Microsoft.Maui.Controls.IFlowDirectionController, Microsoft.Maui.Controls.IPropertyPropagationController, Microsoft.Maui.Controls.IVisualController, Microsoft.Maui.Controls.IWindowController, Microsoft.Maui.IView, Microsoft.Maui.ITransform, Microsoft.Maui.Controls.IControlsVisualElement, Microsoft.Maui.IConstrainedView, Microsoft.Maui.Controls.StyleSheets.IStylable, Microsoft.Maui.Controls.IViewController, Microsoft.Maui.Controls.Internals.IGestureController, Microsoft.Maui.Controls.IGestureRecognizers, Microsoft.Maui.IPropertyMapperView, Microsoft.Maui.HotReload.IHotReloadableView, Microsoft.Maui.IReplaceableView, Microsoft.Maui.Controls.IControlsView, Microsoft.Maui.ILayout, Microsoft.Maui.IContainer, System.Collections.Generic.IList`1[[Microsoft.Maui.IView, Microsoft.Maui, Version=10.0.0.0, Culture=neutral, PublicKeyToken=null]], System.Collections.Generic.ICollection`1[[Microsoft.Maui.IView, Microsoft.Maui, Version=10.0.0.0, Culture=neutral, PublicKeyToken=null]], System.Collections.Generic.IEnumerable`1[[Microsoft.Maui.IView, Microsoft.Maui, Version=10.0.0.0, Culture=neutral, PublicKeyToken=null]], System.Collections.IEnumerable, Microsoft.Maui.ISafeAreaView, Microsoft.Maui.IPadding, Microsoft.Maui.ICrossPlatformLayout, Microsoft.Maui.Controls.IBindableLayout, Microsoft.Maui.Controls.IPaddingElement, Microsoft.Maui.Controls.IInputTransparentContainerElement, Microsoft.Maui.ISafeAreaView2, Microsoft.Maui.ISafeAreaElement, Microsoft.Maui.IAbsoluteLayout, System.IDisposable
Inheritance object → BindableObject → Element → StyleableElement → NavigableElement → VisualElement → View → Layout → AbsoluteLayout → Overlay → GraphicsViewOverlay → InteractiveOverlay
Implements INotifyPropertyChanged, IDynamicResourceHandler, IElementDefinition, INameScope, IElementController, IVisualTreeElement, IElement, IEffectControlProvider, IToolTipElement, IContextFlyoutElement, IControlsElement, IHandlerDisconnectPolicies, IStyleSelectable, INavigationProxy, IAnimatable, IVisualElementController, IResourcesProvider, IStyleElement, IFlowDirectionController, IPropertyPropagationController, IVisualController, IWindowController, IView, ITransform, IControlsVisualElement, IConstrainedView, IStylable, IViewController, IGestureController, IGestureRecognizers, IPropertyMapperView, IHotReloadableView, IReplaceableView, IControlsView, ILayout, IContainer, IList<IView>, ICollection<IView>, IEnumerable<IView>, IEnumerable, ISafeAreaView, IPadding, ICrossPlatformLayout, IBindableLayout, IPaddingElement, IInputTransparentContainerElement, ISafeAreaView2, ISafeAreaElement, IAbsoluteLayout, IDisposable
Fields¶
transientNamescope¶
public INameScope transientNamescope;
Properties¶
Name¶
Gets or sets the name of this overlay.
public string Name { get; set; }
Property Value¶
DrawingExceptionMode¶
This property gets and sets the DrawingExceptionMode used when an exception occurs during drawing.
public DrawingExceptionMode DrawingExceptionMode { get; set; }
Property Value¶
DrawingExceptionMode
The drawing exception mode.
IsEmpty¶
This property gets if this overlay is empty or not.
public bool IsEmpty { get; }
Property Value¶
Remarks:
This property enhances the performance of the overlay while drawing. If is true, we will skip drawing this overlay and continue drawing the next overlay.
Children¶
public IList<IView> Children { get; }
Property Value¶
Count¶
public int Count { get; }
Property Value¶
IsReadOnly¶
public bool IsReadOnly { get; }
Property Value¶
Item¶
public IView Item { get; set; }
Property Value¶
IsClippedToBounds¶
public bool IsClippedToBounds { get; set; }
Property Value¶
Padding¶
public Thickness Padding { get; set; }
Property Value¶
SafeAreaEdges¶
public SafeAreaEdges SafeAreaEdges { get; set; }
Property Value¶
IgnoreSafeArea¶
public bool IgnoreSafeArea { get; set; }
Property Value¶
CascadeInputTransparent¶
public bool CascadeInputTransparent { get; set; }
Property Value¶
GestureRecognizers¶
public IList<IGestureRecognizer> GestureRecognizers { get; }
Property Value¶
HorizontalOptions¶
public LayoutOptions HorizontalOptions { get; set; }
Property Value¶
Margin¶
public Thickness Margin { get; set; }
Property Value¶
VerticalOptions¶
public LayoutOptions VerticalOptions { get; set; }
Property Value¶
Visual¶
public IVisual Visual { get; set; }
Property Value¶
FlowDirection¶
public FlowDirection FlowDirection { get; set; }
Property Value¶
Window¶
public Window Window { get; }
Property Value¶
AnchorX¶
public double AnchorX { get; set; }
Property Value¶
AnchorY¶
public double AnchorY { get; set; }
Property Value¶
BackgroundColor¶
public Color BackgroundColor { get; set; }
Property Value¶
Background¶
public Brush Background { get; set; }
Property Value¶
Behaviors¶
public IList<Behavior> Behaviors { get; }
Property Value¶
Bounds¶
public Rect Bounds { get; }
Property Value¶
Height¶
public double Height { get; }
Property Value¶
HeightRequest¶
public double HeightRequest { get; set; }
Property Value¶
InputTransparent¶
public bool InputTransparent { get; set; }
Property Value¶
IsEnabled¶
public bool IsEnabled { get; set; }
Property Value¶
IsFocused¶
public bool IsFocused { get; }
Property Value¶
IsVisible¶
public bool IsVisible { get; set; }
Property Value¶
MinimumHeightRequest¶
public double MinimumHeightRequest { get; set; }
Property Value¶
MinimumWidthRequest¶
public double MinimumWidthRequest { get; set; }
Property Value¶
MaximumHeightRequest¶
public double MaximumHeightRequest { get; set; }
Property Value¶
MaximumWidthRequest¶
public double MaximumWidthRequest { get; set; }
Property Value¶
Opacity¶
public double Opacity { get; set; }
Property Value¶
Rotation¶
public double Rotation { get; set; }
Property Value¶
RotationX¶
public double RotationX { get; set; }
Property Value¶
RotationY¶
public double RotationY { get; set; }
Property Value¶
Scale¶
public double Scale { get; set; }
Property Value¶
ScaleX¶
public double ScaleX { get; set; }
Property Value¶
ScaleY¶
public double ScaleY { get; set; }
Property Value¶
TranslationX¶
public double TranslationX { get; set; }
Property Value¶
TranslationY¶
public double TranslationY { get; set; }
Property Value¶
Triggers¶
public IList<TriggerBase> Triggers { get; }
Property Value¶
Width¶
public double Width { get; }
Property Value¶
WidthRequest¶
public double WidthRequest { get; set; }
Property Value¶
X¶
public double X { get; }
Property Value¶
Y¶
public double Y { get; }
Property Value¶
Clip¶
public Geometry Clip { get; set; }
Property Value¶
Batched¶
public bool Batched { get; }
Property Value¶
DisableLayout¶
public bool DisableLayout { get; set; }
Property Value¶
IsInPlatformLayout¶
public bool IsInPlatformLayout { get; set; }
Property Value¶
IsPlatformStateConsistent¶
public bool IsPlatformStateConsistent { get; set; }
Property Value¶
IsPlatformEnabled¶
public bool IsPlatformEnabled { get; set; }
Property Value¶
Resources¶
public ResourceDictionary Resources { get; set; }
Property Value¶
Frame¶
public Rect Frame { get; set; }
Property Value¶
Handler¶
public IViewHandler Handler { get; set; }
Property Value¶
Shadow¶
public Shadow Shadow { get; set; }
Property Value¶
ZIndex¶
public int ZIndex { get; set; }
Property Value¶
DesiredSize¶
public Size DesiredSize { get; protected set; }
Property Value¶
IsLoaded¶
public bool IsLoaded { get; }
Property Value¶
Navigation¶
public INavigation Navigation { get; internal set; }
Property Value¶
NavigationProxy¶
public NavigationProxy NavigationProxy { get; }
Property Value¶
Style¶
public Style Style { get; set; }
Property Value¶
StyleClass¶
public IList<string> StyleClass { get; set; }
Property Value¶
class¶
public IList<string> class { get; set; }
Property Value¶
AutomationId¶
public string AutomationId { get; set; }
Property Value¶
ClassId¶
public string ClassId { get; set; }
Property Value¶
Effects¶
public IList<Effect> Effects { get; }
Property Value¶
Id¶
public Guid Id { get; }
Property Value¶
StyleId¶
public string StyleId { get; set; }
Property Value¶
LogicalChildren¶
public ReadOnlyCollection<Element> LogicalChildren { get; }
Property Value¶
RealParent¶
public Element RealParent { get; }
Property Value¶
Parent¶
public Element Parent { get; set; }
Property Value¶
EffectControlProvider¶
public IEffectControlProvider EffectControlProvider { get; set; }
Property Value¶
Handler¶
public IElementHandler Handler { get; set; }
Property Value¶
Dispatcher¶
public IDispatcher Dispatcher { get; }
Property Value¶
BindingContext¶
public object BindingContext { get; set; }
Property Value¶
Methods¶
TouchUp(TouchUpMapViewEventArgs, IMapView)¶
This method will simulate the TouchUp interaction.
public EventBubblingMode TouchUp(TouchUpMapViewEventArgs e, IMapView mapView)
Parameters¶
e TouchUpMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
TouchUpCore(TouchUpMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of TouchUp API.
protected EventBubblingMode TouchUpCore(TouchUpMapViewEventArgs e, IMapView mapView)
Parameters¶
e TouchUpMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
TouchRotate(TouchRotateMapViewEventArgs, IMapView)¶
This method will simulate the TouchRotate interaction.
public EventBubblingMode TouchRotate(TouchRotateMapViewEventArgs e, IMapView mapView)
Parameters¶
e TouchRotateMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
TouchRotateCore(TouchRotateMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of TouchDown API.
protected EventBubblingMode TouchRotateCore(TouchRotateMapViewEventArgs e, IMapView mapView)
Parameters¶
e TouchRotateMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
TouchDown(TouchDownMapViewEventArgs, IMapView)¶
This method will simulate the TouchDown interaction.
public EventBubblingMode TouchDown(TouchDownMapViewEventArgs e, IMapView mapView)
Parameters¶
e TouchDownMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
TouchDownCore(TouchDownMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of TouchDown API.
protected EventBubblingMode TouchDownCore(TouchDownMapViewEventArgs e, IMapView mapView)
Parameters¶
e TouchDownMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
TouchMove(TouchMoveMapViewEventArgs, IMapView)¶
This method will simulate the TouchMove interaction.
public EventBubblingMode TouchMove(TouchMoveMapViewEventArgs e, IMapView mapView)
Parameters¶
e TouchMoveMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
TouchMoveCore(TouchMoveMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of TouchMove API.
protected EventBubblingMode TouchMoveCore(TouchMoveMapViewEventArgs e, IMapView mapView)
Parameters¶
e TouchMoveMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
TouchPointerDown(Pointer1DownMapViewEventArgs, IMapView)¶
This method will simulate the Pointer1Down interaction.
public EventBubblingMode TouchPointerDown(Pointer1DownMapViewEventArgs e, IMapView mapView)
Parameters¶
e Pointer1DownMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
TouchPointerDownCore(Pointer1DownMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of Pointer1Down API.
protected EventBubblingMode TouchPointerDownCore(Pointer1DownMapViewEventArgs e, IMapView mapView)
Parameters¶
e Pointer1DownMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
TouchPointerUp(Pointer1UpMapViewEventArgs, IMapView)¶
This method will simulate the Pointer1Up interaction.
public EventBubblingMode TouchPointerUp(Pointer1UpMapViewEventArgs e, IMapView mapView)
Parameters¶
e Pointer1UpMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
TouchPointerUpCore(Pointer1UpMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of Pointer1Up API.
protected EventBubblingMode TouchPointerUpCore(Pointer1UpMapViewEventArgs e, IMapView mapView)
Parameters¶
e Pointer1UpMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
SingleTap(SingleTapMapViewEventArgs, IMapView)¶
This method will simulate the SingleTap interaction.
public EventBubblingMode SingleTap(SingleTapMapViewEventArgs e, IMapView mapView)
Parameters¶
e SingleTapMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
SingleTapCore(SingleTapMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of SingleTap API.
protected EventBubblingMode SingleTapCore(SingleTapMapViewEventArgs e, IMapView mapView)
Parameters¶
e SingleTapMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
DoubleTap(DoubleTapMapViewEventArgs, IMapView)¶
This method will simulate the DoubleTap interaction.
public EventBubblingMode DoubleTap(DoubleTapMapViewEventArgs e, IMapView mapView)
Parameters¶
e DoubleTapMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
DoubleTapCore(DoubleTapMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of MouseDoubleClick API.
protected EventBubblingMode DoubleTapCore(DoubleTapMapViewEventArgs e, IMapView mapView)
Parameters¶
e DoubleTapMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
LongPress(LongPressMapViewEventArgs, IMapView)¶
This method will simulate the LongPress interaction.
public EventBubblingMode LongPress(LongPressMapViewEventArgs e, IMapView mapView)
Parameters¶
e LongPressMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
Remarks:
This method is the concrete wrapper for its virtual Core method.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
LongPressCore(LongPressMapViewEventArgs, IMapView)¶
This protected virtual method is the Core method of LongPress API.
protected EventBubblingMode LongPressCore(LongPressMapViewEventArgs e, IMapView mapView)
Parameters¶
e LongPressMapViewEventArgs
This parameter is the interaction arguments for the method.
mapView IMapView
The mapView the overlay is added to
Returns¶
EventBubblingMode
Interaction results of this method.
Events¶
Drawing¶
This event raises before the overlay is drawing.
public event EventHandler<DrawingOverlayEventArgs> Drawing;
Drawn¶
This event raises after the overlay is drawn.
public event EventHandler<DrawnOverlayEventArgs> Drawn;
ChildrenReordered¶
public event EventHandler ChildrenReordered;
Focused¶
public event EventHandler<FocusEventArgs> Focused;
MeasureInvalidated¶
public event EventHandler MeasureInvalidated;
SizeChanged¶
public event EventHandler SizeChanged;
Unfocused¶
public event EventHandler<FocusEventArgs> Unfocused;
BatchCommitted¶
public event EventHandler<EventArg<VisualElement>> BatchCommitted;
FocusChangeRequested¶
public event EventHandler<FocusRequestArgs> FocusChangeRequested;
Loaded¶
public event EventHandler Loaded;
Unloaded¶
public event EventHandler Unloaded;
ChildAdded¶
public event EventHandler<ElementEventArgs> ChildAdded;
ChildRemoved¶
public event EventHandler<ElementEventArgs> ChildRemoved;
DescendantAdded¶
public event EventHandler<ElementEventArgs> DescendantAdded;
DescendantRemoved¶
public event EventHandler<ElementEventArgs> DescendantRemoved;
ParentChanging¶
public event EventHandler<ParentChangingEventArgs> ParentChanging;
ParentChanged¶
public event EventHandler ParentChanged;
HandlerChanging¶
public event EventHandler<HandlerChangingEventArgs> HandlerChanging;
HandlerChanged¶
public event EventHandler HandlerChanged;
PropertyChanged¶
public event PropertyChangedEventHandler PropertyChanged;
PropertyChanging¶
public event PropertyChangingEventHandler PropertyChanging;
BindingContextChanged¶
public event EventHandler BindingContextChanged;