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LayerNonRotationGraphicsViewOverlay

Namespace: ThinkGeo.UI.Maui

public class LayerNonRotationGraphicsViewOverlay : GraphicsViewOverlay, System.ComponentModel.INotifyPropertyChanged, Microsoft.Maui.Controls.Internals.IDynamicResourceHandler, Microsoft.Maui.Controls.IElementDefinition, Microsoft.Maui.Controls.Internals.INameScope, Microsoft.Maui.Controls.IElementController, Microsoft.Maui.IVisualTreeElement, Microsoft.Maui.IElement, Microsoft.Maui.Controls.IEffectControlProvider, Microsoft.Maui.IToolTipElement, Microsoft.Maui.IContextFlyoutElement, Microsoft.Maui.Controls.IControlsElement, Microsoft.Maui.Controls.StyleSheets.IStyleSelectable, Microsoft.Maui.Controls.Internals.INavigationProxy, Microsoft.Maui.Controls.IAnimatable, Microsoft.Maui.Controls.IVisualElementController, Microsoft.Maui.Controls.IResourcesProvider, Microsoft.Maui.Controls.IStyleElement, Microsoft.Maui.Controls.IFlowDirectionController, Microsoft.Maui.Controls.IPropertyPropagationController, Microsoft.Maui.Controls.IVisualController, Microsoft.Maui.Controls.IWindowController, Microsoft.Maui.IView, Microsoft.Maui.ITransform, Microsoft.Maui.Controls.IControlsVisualElement, Microsoft.Maui.Controls.StyleSheets.IStylable, Microsoft.Maui.Controls.IViewController, Microsoft.Maui.Controls.Internals.IGestureController, Microsoft.Maui.Controls.IGestureRecognizers, Microsoft.Maui.IPropertyMapperView, Microsoft.Maui.HotReload.IHotReloadableView, Microsoft.Maui.IReplaceableView, Microsoft.Maui.Controls.IControlsView, Microsoft.Maui.ILayout, Microsoft.Maui.IContainer, System.Collections.Generic.IList`1[[Microsoft.Maui.IView, Microsoft.Maui, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]], System.Collections.Generic.ICollection`1[[Microsoft.Maui.IView, Microsoft.Maui, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]], System.Collections.Generic.IEnumerable`1[[Microsoft.Maui.IView, Microsoft.Maui, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]], System.Collections.IEnumerable, Microsoft.Maui.ISafeAreaView, Microsoft.Maui.IPadding, Microsoft.Maui.ICrossPlatformLayout, Microsoft.Maui.Controls.IBindableLayout, Microsoft.Maui.Controls.IPaddingElement, Microsoft.Maui.Controls.IInputTransparentContainerElement, Microsoft.Maui.IAbsoluteLayout, System.IDisposable, INonRotatable

Inheritance Object → BindableObject → Element → NavigableElement → VisualElement → View → Layout → AbsoluteLayout → OverlayGraphicsViewOverlayLayerNonRotationGraphicsViewOverlay
Implements INotifyPropertyChanged, IDynamicResourceHandler, IElementDefinition, INameScope, IElementController, IVisualTreeElement, IElement, IEffectControlProvider, IToolTipElement, IContextFlyoutElement, IControlsElement, IStyleSelectable, INavigationProxy, IAnimatable, IVisualElementController, IResourcesProvider, IStyleElement, IFlowDirectionController, IPropertyPropagationController, IVisualController, IWindowController, IView, ITransform, IControlsVisualElement, IStylable, IViewController, IGestureController, IGestureRecognizers, IPropertyMapperView, IHotReloadableView, IReplaceableView, IControlsView, ILayout, IContainer, IList<IView>, ICollection<IView>, IEnumerable<IView>, IEnumerable, ISafeAreaView, IPadding, ICrossPlatformLayout, IBindableLayout, IPaddingElement, IInputTransparentContainerElement, IAbsoluteLayout, IDisposable, INonRotatable

Properties

Layers

public GeoCollection<FeatureLayer> Layers { get; }

Property Value

GeoCollection<FeatureLayer>

UpdateDataWhileTransforming

public bool UpdateDataWhileTransforming { get; set; }

Property Value

Boolean

Name

Gets or sets the name of this overlay.

public string Name { get; set; }

Property Value

String

DrawingExceptionMode

This property gets and sets the DrawingExceptionMode used when an exception occurs during drawing.

public DrawingExceptionMode DrawingExceptionMode { get; set; }

Property Value

DrawingExceptionMode
The drawing exception mode.

IsEmpty

This property gets if this overlay is empty or not.

public bool IsEmpty { get; }

Property Value

Boolean

Remarks:

This property enhances the performance of the overlay while drawing. If is true, we will skip drawing this overlay and continue drawing the next overlay.

Children

public IList<IView> Children { get; }

Property Value

IList<IView>

Count

public int Count { get; }

Property Value

Int32

IsReadOnly

public bool IsReadOnly { get; }

Property Value

Boolean

Item

public IView Item { get; set; }

Property Value

IView

IsClippedToBounds

public bool IsClippedToBounds { get; set; }

Property Value

Boolean

Padding

public Thickness Padding { get; set; }

Property Value

Thickness

IgnoreSafeArea

public bool IgnoreSafeArea { get; set; }

Property Value

Boolean

CascadeInputTransparent

public bool CascadeInputTransparent { get; set; }

Property Value

Boolean

GestureRecognizers

public IList<IGestureRecognizer> GestureRecognizers { get; }

Property Value

IList<IGestureRecognizer>

HorizontalOptions

public LayoutOptions HorizontalOptions { get; set; }

Property Value

LayoutOptions

Margin

public Thickness Margin { get; set; }

Property Value

Thickness

VerticalOptions

public LayoutOptions VerticalOptions { get; set; }

Property Value

LayoutOptions

Visual

public IVisual Visual { get; set; }

Property Value

IVisual

FlowDirection

public FlowDirection FlowDirection { get; set; }

Property Value

FlowDirection

Window

public Window Window { get; }

Property Value

Window

AnchorX

public double AnchorX { get; set; }

Property Value

Double

AnchorY

public double AnchorY { get; set; }

Property Value

Double

BackgroundColor

public Color BackgroundColor { get; set; }

Property Value

Color

Background

public Brush Background { get; set; }

Property Value

Brush

Behaviors

public IList<Behavior> Behaviors { get; }

Property Value

IList<Behavior>

Bounds

public Rect Bounds { get; }

Property Value

Rect

Height

public double Height { get; }

Property Value

Double

HeightRequest

public double HeightRequest { get; set; }

Property Value

Double

InputTransparent

public bool InputTransparent { get; set; }

Property Value

Boolean

IsEnabled

public bool IsEnabled { get; set; }

Property Value

Boolean

IsFocused

public bool IsFocused { get; }

Property Value

Boolean

IsVisible

public bool IsVisible { get; set; }

Property Value

Boolean

MinimumHeightRequest

public double MinimumHeightRequest { get; set; }

Property Value

Double

MinimumWidthRequest

public double MinimumWidthRequest { get; set; }

Property Value

Double

MaximumHeightRequest

public double MaximumHeightRequest { get; set; }

Property Value

Double

MaximumWidthRequest

public double MaximumWidthRequest { get; set; }

Property Value

Double

Opacity

public double Opacity { get; set; }

Property Value

Double

Rotation

public double Rotation { get; set; }

Property Value

Double

RotationX

public double RotationX { get; set; }

Property Value

Double

RotationY

public double RotationY { get; set; }

Property Value

Double

Scale

public double Scale { get; set; }

Property Value

Double

ScaleX

public double ScaleX { get; set; }

Property Value

Double

ScaleY

public double ScaleY { get; set; }

Property Value

Double

TranslationX

public double TranslationX { get; set; }

Property Value

Double

TranslationY

public double TranslationY { get; set; }

Property Value

Double

Triggers

public IList<TriggerBase> Triggers { get; }

Property Value

IList<TriggerBase>

Width

public double Width { get; }

Property Value

Double

WidthRequest

public double WidthRequest { get; set; }

Property Value

Double

X

public double X { get; }

Property Value

Double

Y

public double Y { get; }

Property Value

Double

Clip

public Geometry Clip { get; set; }

Property Value

Geometry

Batched

public bool Batched { get; }

Property Value

Boolean

DisableLayout

public bool DisableLayout { get; set; }

Property Value

Boolean

IsInPlatformLayout

public bool IsInPlatformLayout { get; set; }

Property Value

Boolean

IsPlatformStateConsistent

public bool IsPlatformStateConsistent { get; set; }

Property Value

Boolean

IsPlatformEnabled

public bool IsPlatformEnabled { get; set; }

Property Value

Boolean

Resources

public ResourceDictionary Resources { get; set; }

Property Value

ResourceDictionary

Frame

public Rect Frame { get; set; }

Property Value

Rect

Handler

public IViewHandler Handler { get; set; }

Property Value

IViewHandler

Shadow

public Shadow Shadow { get; set; }

Property Value

Shadow

ZIndex

public int ZIndex { get; set; }

Property Value

Int32

DesiredSize

public Size DesiredSize { get; protected set; }

Property Value

Size

IsLoaded

public bool IsLoaded { get; }

Property Value

Boolean

public INavigation Navigation { get; internal set; }

Property Value

INavigation

Style

public Style Style { get; set; }

Property Value

Style

StyleClass

public IList<string> StyleClass { get; set; }

Property Value

IList<String>

class

public IList<string> class { get; set; }

Property Value

IList<String>

public NavigationProxy NavigationProxy { get; }

Property Value

NavigationProxy

AutomationId

public string AutomationId { get; set; }

Property Value

String

ClassId

public string ClassId { get; set; }

Property Value

String

Effects

public IList<Effect> Effects { get; }

Property Value

IList<Effect>

Id

public Guid Id { get; }

Property Value

Guid

StyleId

public string StyleId { get; set; }

Property Value

String

LogicalChildren

public ReadOnlyCollection<Element> LogicalChildren { get; }

Property Value

ReadOnlyCollection<Element>

RealParent

public Element RealParent { get; }

Property Value

Element

Parent

public Element Parent { get; set; }

Property Value

Element

EffectControlProvider

public IEffectControlProvider EffectControlProvider { get; set; }

Property Value

IEffectControlProvider

Handler

public IElementHandler Handler { get; set; }

Property Value

IElementHandler

Dispatcher

public IDispatcher Dispatcher { get; }

Property Value

IDispatcher

BindingContext

public object BindingContext { get; set; }

Property Value

Object

Constructors

LayerNonRotationGraphicsViewOverlay()

Default constructor of this abstract class.

public LayerNonRotationGraphicsViewOverlay()

Methods

OpenAsyncCore(IMapView, CancellationToken)

protected Task OpenAsyncCore(IMapView mapView, CancellationToken cancellationToken)

Parameters

mapView IMapView

cancellationToken CancellationToken

Returns

Task

DrawAsyncCore(OverlayRefreshType, CancellationToken)

protected Task DrawAsyncCore(OverlayRefreshType refreshType, CancellationToken cancellationToken)

Parameters

refreshType OverlayRefreshType

cancellationToken CancellationToken

Returns

Task

TransformCore(RectangleShape, IMapView)

protected void TransformCore(RectangleShape extent, IMapView mapView)

Parameters

extent RectangleShape

mapView IMapView

Events

Drawing

This event raises before the overlay is drawing.

public event EventHandler<DrawingOverlayEventArgs> Drawing;

Drawn

This event raises after the overlay is drawn.

public event EventHandler<DrawnOverlayEventArgs> Drawn;

ChildrenReordered

public event EventHandler ChildrenReordered;

Focused

public event EventHandler<FocusEventArgs> Focused;

MeasureInvalidated

public event EventHandler MeasureInvalidated;

SizeChanged

public event EventHandler SizeChanged;

Unfocused

public event EventHandler<FocusEventArgs> Unfocused;

BatchCommitted

public event EventHandler<EventArg<VisualElement>> BatchCommitted;

FocusChangeRequested

public event EventHandler<FocusRequestArgs> FocusChangeRequested;

Loaded

public event EventHandler Loaded;

Unloaded

public event EventHandler Unloaded;

ChildAdded

public event EventHandler<ElementEventArgs> ChildAdded;

ChildRemoved

public event EventHandler<ElementEventArgs> ChildRemoved;

DescendantAdded

public event EventHandler<ElementEventArgs> DescendantAdded;

DescendantRemoved

public event EventHandler<ElementEventArgs> DescendantRemoved;

ParentChanging

public event EventHandler<ParentChangingEventArgs> ParentChanging;

ParentChanged

public event EventHandler ParentChanged;

HandlerChanging

public event EventHandler<HandlerChangingEventArgs> HandlerChanging;

HandlerChanged

public event EventHandler HandlerChanged;

PropertyChanged

public event PropertyChangedEventHandler PropertyChanged;

PropertyChanging

public event PropertyChangingEventHandler PropertyChanging;

BindingContextChanged

public event EventHandler BindingContextChanged;