GeoImageLayer¶
Namespace: ThinkGeo.Core
This layer simply wraps a GeoImage. The internal private geoImage is created in Open() using in the ImagePathFilename
public class GeoImageLayer : Layer
Inheritance Object → LayerBase → Layer → GeoImageLayer
Properties¶
ImagePathFilename¶
public string ImagePathFilename { get; set; }
Property Value¶
CenterPoint¶
The center point in World Coordinate of the image
public PointShape CenterPoint { get; set; }
Property Value¶
Scale¶
The native scale of the image
public double Scale { get; set; }
Property Value¶
UpperThreshold¶
This property gets and sets the upper threshold in the scale at which to display the image.
public double UpperThreshold { get; set; }
Property Value¶
Double
This property gets the upper threshold in the scale at which to display the image.
Remarks:
Above the upper threshold in scale, the image will not be displayed. This, in conjunction with the LowerThreshold property, allows you to create a band in which it is suitable to display the image source. By default, the upper threshold is double.max and lower threshold is double.min. This means the image should always display.
LowerThreshold¶
This property gets and sets the lower threshold in the scale at which to display the image.
public double LowerThreshold { get; set; }
Property Value¶
Double
This property gets the lower threshold in the scale at which to display the image.
Remarks:
Below the lower threshold in scale, the image will not be displayed. This, in conjunction with the UpperThreshold property, allows you to create a band in which it is suitable to display the image source. By default, the upper threshold is double.max and lower threshold is double.min. This means the image should always display.
Attribution¶
public string Attribution { get; set; }
Property Value¶
RequestDrawingInterval¶
public TimeSpan RequestDrawingInterval { get; set; }
Property Value¶
Name¶
This property gets and sets the name for the layer.
public string Name { get; set; }
Property Value¶
Remarks:
The name is user defined. It is useful to set, as it may be used for higher level components such as legends, etc.
IsOpen¶
This property returns true if the Layer is open and false if it is not.
public bool IsOpen { get; }
Property Value¶
Remarks:
This method is the concrete wrapper for the abstract method IsOpenCore. Various methods on the Layer require that it be in an open state. If one of those methods is called when the state is not open, then the method will throw an exception. To enter the open state, you must call the Layer Open method. The method will raise an exception if the current Layer is already open.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
IsVisible¶
This property gets and set the visible state of the layer.
public bool IsVisible { get; set; }
Property Value¶
Remarks:
If this property is set to false, the layer will not draw. We ensure this in the Draw method. This is useful for legends and other controls that control the visibility of layers.
DrawingTime¶
This property gets the last drawing time for the layer.
public TimeSpan DrawingTime { get; protected set; }
Property Value¶
Remarks:
We track the drawing time for the layer and report it back in this method. This is useful for determining the speed of various layers.
Projection¶
Gets the projection of the layer.
public Projection Projection { get; set; }
Property Value¶
DrawingExceptionMode¶
public DrawingExceptionMode DrawingExceptionMode { get; set; }
Property Value¶
Background¶
Gets and sets the background of the layer.
public GeoColor Background { get; set; }
Property Value¶
Transparency¶
This property gets and sets the amount of transparency to apply to the image.
public float Transparency { get; set; }
Property Value¶
Single
This property gets the amount of transparency to apply to the image.
Remarks:
None
BlueTranslation¶
This property gets and sets the amount of blue to apply to the image.
public float BlueTranslation { get; set; }
Property Value¶
Single
This property gets the amount of blue to apply to the image.
Remarks:
None
RedTranslation¶
This property gets and sets the amount of red to apply to the image.
public float RedTranslation { get; set; }
Property Value¶
Single
This property gets the amount of red to apply to the image.
Remarks:
None
GreenTranslation¶
This property gets and sets the amount of green to apply to the image.
public float GreenTranslation { get; set; }
Property Value¶
Single
This property gets the amount of green to apply to the image.
Remarks:
None
KeyColors¶
Gets a value represents a collection of key colors. If SupportKeyColor property is false, it will throw exception when you use KeyColors.
public Collection<GeoColor> KeyColors { get; }
Property Value¶
Remarks:
It will make these colors transparent when draw image.
IsNegative¶
This property gets and sets whether the image should be converted to negative (inverse colors).
public bool IsNegative { get; set; }
Property Value¶
Boolean
This property gets and sets whether the image should be converted to negative (inverse colors).
Remarks:
None
IsGrayscale¶
This property gets and sets if the image should be converted to grayscale.
public bool IsGrayscale { get; set; }
Property Value¶
This property gets and sets if the image should be converted to grayscale.
Remarks:
None
HasBoundingBox¶
This property indicates whether a Layer has a BoundingBox or not. If it has no BoundingBox, it will throw an exception when you call the GetBoundingBox() and GetFullExtent() APIs.
public bool HasBoundingBox { get; }
Property Value¶
Remarks:
The default value is false.
ThreadSafe¶
public ThreadSafetyLevel ThreadSafe { get; set; }
Property Value¶
ColorMappings¶
ColorMapping
public Dictionary<GeoColor, GeoColor> ColorMappings { get; }
Property Value¶
Dictionary<GeoColor, GeoColor>
WrappingMode¶
public WrappingMode WrappingMode { get; set; }
Property Value¶
WrappingExtent¶
public RectangleShape WrappingExtent { get; set; }
Property Value¶
Constructors¶
GeoImageLayer()¶
This is a constructor for the class. If you use this constructor, you should set the properties you need manually.
public GeoImageLayer()
Remarks:
If you use this constructor, you should set the properties you need manually.
GeoImageLayer(String)¶
public GeoImageLayer(string imagePathFilename)
Parameters¶
imagePathFilename
String
Methods¶
GetBoundingBoxCore()¶
This method is not implemented in this class
protected RectangleShape GetBoundingBoxCore()
Returns¶
Exceptions¶
OpenCore()¶
This method initializes the internal GeoImage using the ImagePathFilename.
protected void OpenCore()
CloseCore()¶
This method close the internal GeoImage
protected void CloseCore()
DrawCore(GeoCanvas, Collection<SimpleCandidate>)¶
This method will draw the internal GeoImage on the canvas if the current MapScale is within the UpperThreshold/LowerThreshold provided.
protected void DrawCore(GeoCanvas canvas, Collection<SimpleCandidate> labelsInAllLayers)
Parameters¶
canvas
GeoCanvas
This parameter is the GeoCanvas used to Draw the RasterLayer.
labelsInAllLayers
Collection<SimpleCandidate>
This parameter is not used for ImageLayers.
IsDrawingNeededCore(Double)¶
protected bool IsDrawingNeededCore(double currentScale)
Parameters¶
currentScale
Double
Returns¶
Events¶
DrawingAttribution¶
public event EventHandler<DrawingAttributionLayerEventArgs> DrawingAttribution;
DrawnAttribution¶
public event EventHandler<DrawnAttributionLayerEventArgs> DrawnAttribution;
DrawingProgressChanged¶
public event EventHandler<DrawingProgressChangedEventArgs> DrawingProgressChanged;
RequestedDrawing¶
public event EventHandler<RequestedDrawingLayerEventArgs> RequestedDrawing;
RequestingDrawing¶
public event EventHandler<RequestingDrawingLayerEventArgs> RequestingDrawing;
DrawingException¶
public event EventHandler<DrawingExceptionLayerEventArgs> DrawingException;
DrawnException¶
public event EventHandler<DrawnExceptionLayerEventArgs> DrawnException;