GraticuleAdornmentLayer¶
Namespace: ThinkGeo.Core
Draws a graticule (meridians and parallels with latitude/longitude edge labels) as a map adornment. Add it to an AdornmentLayer collection such as an AdornmentOverlay. Because it is an adornment, AdornmentLayer.UpdateWhileTransforming is honored, so the graticule is redrawn on every pan tick and its edge labels stay pinned to the viewport (unlike drawing a GraticuleFeatureLayer in a canvas overlay, whose snapshot is translated during a pan).
public class GraticuleAdornmentLayer : AdornmentLayer
Inheritance object → LayerBase → Layer → AdornmentLayer → GraticuleAdornmentLayer
Properties¶
UpdateWhileTransforming¶
The graticule is redrawn on every pan tick so its viewport-edge labels stay pinned.
public bool UpdateWhileTransforming { get; }
Property Value¶
Projection¶
Gets or sets the projection the map is displayed in. The graticule generates its lines in WGS84 (latitude/longitude) and projects them to this projection so they line up with the map. Leave it null when the map is already in decimal degrees. Setting it - through this class or through LayerBase - takes effect on the next draw.
public Projection Projection { get; set; }
Property Value¶
GraticuleLineStyle¶
Gets or sets the LineStyle of the meridians and parallels.
public LineStyle GraticuleLineStyle { get; set; }
Property Value¶
GraticuleTextFont¶
Gets or sets the GeoFont of the label text.
public GeoFont GraticuleTextFont { get; set; }
Property Value¶
GraticuleTextBrush¶
Gets or sets the GeoBrush of the label text.
public GeoBrush GraticuleTextBrush { get; set; }
Property Value¶
GraticuleTextHaloPen¶
Gets or sets the halo GeoPen of the label text.
public GeoPen GraticuleTextHaloPen { get; set; }
Property Value¶
GraticuleDensity¶
Gets or sets the approximate density of the graticule lines (5 to 50).
public int GraticuleDensity { get; set; }
Property Value¶
ResizeScale¶
Gets or sets the resize scale applied to the adornment layer.
public float ResizeScale { get; set; }
Property Value¶
Remarks:
A value of 1 preserves the original size; values greater than 1 enlarge; values less than 1 shrink.
UpdateWhilePanning¶
Whether to update the AdornmentLayer while panning the map.
public bool UpdateWhilePanning { get; }
Property Value¶
DragMode¶
Gets or sets how the adornment responds to drag operations.
public AdornmentDragMode DragMode { get; set; }
Property Value¶
ResizeMode¶
Gets or sets how the adornment is resized relative to the map view.
public AdornmentResizeMode ResizeMode { get; set; }
Property Value¶
BackgroundMask¶
Gets or sets the fill/outline style drawn behind the adornment content.
public AreaStyle BackgroundMask { get; set; }
Property Value¶
Location¶
This property gets and sets the drawing location of the AdornmentLayer.
public AdornmentLocation Location { get; set; }
Property Value¶
XOffsetInPixel¶
This property gets and sets the X pixel offset for the AdornmentLayer.
public float XOffsetInPixel { get; set; }
Property Value¶
Remarks:
This property allows you to specify an X offset. It is useful, when combined with a Y offset, to do things like modify the location of the adornment.
YOffsetInPixel¶
This property gets and sets the Y pixel offset for the AdornmentLayer.
public float YOffsetInPixel { get; set; }
Property Value¶
Remarks:
This property allows you to specify a Y offset. It is useful, when combined with an X offset, to do things like modify the location of the adornment.
Name¶
Gets or sets the display name for the layer.
public string Name { get; set; }
Property Value¶
string
The name used to identify the layer within UI components such as legends.
Remarks:
The name is user defined. Assign a descriptive value so tooling such as legends and layer lists can surface a meaningful label to end users.
IsOpen¶
Gets a value indicating whether the layer is currently open.
public bool IsOpen { get; }
Property Value¶
bool
true if the layer has completed its open routine; otherwise, false.
Remarks:
This method is the concrete wrapper for the abstract method IsOpenCore. Various methods on the Layer require that it be in an open state. If one of those methods is called when the state is not open, then the method will throw an exception. To enter the open state, you must call the Layer Open method. The method will raise an exception if the current Layer is already open.
As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.
IsVisible¶
Gets or sets a value indicating whether the layer is visible.
public bool IsVisible { get; set; }
Property Value¶
bool
true to draw the layer; otherwise, false.
Remarks:
If this property is set to false, the layer will not draw. We ensure this in the Draw method. This is useful for legends and other controls that control the visibility of layers.
DrawingExceptionMode¶
Gets or sets how drawing exceptions are handled when the layer renders.
public DrawingExceptionMode DrawingExceptionMode { get; set; }
Property Value¶
Background¶
Gets or sets the background color used when rendering the layer.
public GeoColor Background { get; set; }
Property Value¶
GeoColor
The fill applied to areas not covered by layer content.
Transparency¶
Gets or sets the amount of transparency applied to the rendered image.
public float Transparency { get; set; }
Property Value¶
float
A value between 0 (fully transparent) and 255 (fully opaque).
Opacity¶
Gets or sets the opacity applied to the rendered image.
public float Opacity { get; set; }
Property Value¶
float
A value between 0.0 (fully transparent) and 1.0 (fully opaque).
BlueTranslation¶
Gets or sets the intensity adjustment applied to the blue channel.
public float BlueTranslation { get; set; }
Property Value¶
float
A value between -255 and 255 representing the blue channel translation.
RedTranslation¶
Gets or sets the intensity adjustment applied to the red channel.
public float RedTranslation { get; set; }
Property Value¶
float
A value between -255 and 255 representing the red channel translation.
GreenTranslation¶
Gets or sets the intensity adjustment applied to the green channel.
public float GreenTranslation { get; set; }
Property Value¶
float
A value between -255 and 255 representing the green channel translation.
KeyColors¶
Gets the collection of key colors that should be rendered as transparent.
public Collection<GeoColor> KeyColors { get; }
Property Value¶
Remarks:
Attempting to access this collection when the associated GeoCanvas does not support key colors (see GeoCanvas.SupportKeyColor) results in an exception. Add colors to this collection to ensure they render as transparent.
IsNegative¶
Gets or sets a value indicating whether the image should be rendered with inverted colors.
public bool IsNegative { get; set; }
Property Value¶
bool
true to invert the color channels; otherwise, false.
IsGrayscale¶
Gets or sets a value indicating whether the image should be converted to grayscale prior to rendering.
public bool IsGrayscale { get; set; }
Property Value¶
bool
true to apply a grayscale filter; otherwise, false.
HasBoundingBox¶
Gets a value indicating whether the layer supports retrieving its bounding box.
public bool HasBoundingBox { get; }
Property Value¶
Remarks:
When this property is false, calls to or GetFullExtent throw an exception. The default implementation returns false.
ConcurrentAccess¶
Gets or sets how this layer behaves when more than one thread wants to draw it at once, and what a caller who wants concurrency should therefore do with it.
public ConcurrentAccess ConcurrentAccess { get; set; }
Property Value¶
ConcurrentAccess
unless the layer says otherwise: callers take turns on the one instance, which is what the screen renderer has done with a layer that did not say otherwise since this question was first asked.
Remarks:
A FeatureLayer that is not given a value of its own answers with its FeatureLayer.FeatureSource's, so a layer and the source it reads through cannot disagree about this.
ThreadSafe¶
Gets or sets the threading guarantees provided by the layer implementation.
public ThreadSafetyLevel ThreadSafe { get; set; }
Property Value¶
ThreadSafetyLevel
The level of thread safety that callers can expect when interacting with the layer.
Remarks:
Replaced by LayerBase.ConcurrentAccess and kept only so that code written against it is told, by name, what to use instead. It does not compile, so there is never a question of which of the two a caller meant: there is one value, and it is the other one. That matters because the translation was lossy in one direction - writing ThreadSafetyLevel.Unsafe could only pick ConcurrentAccess.UnsafeLock, and would silently undo a layer or source that had said ConcurrentAccess.UnsafeClone.
ColorMappings¶
Gets the color translation map that will be applied when rendering the layer.
public Dictionary<GeoColor, GeoColor> ColorMappings { get; }
Property Value¶
Dictionary<GeoColor, GeoColor>
WrappingMode¶
Gets or sets how the layer wraps when the map extent crosses world boundaries.
public WrappingMode WrappingMode { get; set; }
Property Value¶
WrappingExtent¶
Gets or sets the geographic extent to use when wrapping is enabled.
public RectangleShape WrappingExtent { get; set; }
Property Value¶
Constructors¶
GraticuleAdornmentLayer()¶
Initializes a new instance of the GraticuleAdornmentLayer class.
public GraticuleAdornmentLayer()
Methods¶
CloseCore()¶
Releases the projection converter used to align the graticule with the map projection.
protected void CloseCore()
Returns¶
DrawCore(GeoCanvas, Collection<SimpleCandidate>)¶
Draws the graticule lines and the latitude/longitude labels pinned to the viewport edges.
protected void DrawCore(GeoCanvas canvas, Collection<SimpleCandidate> labelsInAllLayers)
Parameters¶
canvas GeoCanvas
labelsInAllLayers Collection<SimpleCandidate>
Returns¶
Events¶
DrawingProgressChanged¶
Occurs as the layer reports drawing progress (useful for async or tiled rendering scenarios).
public event EventHandler<DrawingProgressChangedEventArgs> DrawingProgressChanged;
DrawingException¶
Occurs when the DrawingException event is raised.
public event EventHandler<DrawingExceptionLayerEventArgs> DrawingException;
DrawnException¶
Occurs when the DrawnException event is raised.
public event EventHandler<DrawnExceptionLayerEventArgs> DrawnException;