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GridRasterLayer

Namespace: ThinkGeo.Core

Draws a GridSource on the classic map as a raster: each pixel takes the colour the GridFillStyle gives the cell under it, and a cell with no data is left clear. The same grid the GPU map fills with MapStyle.AddGridFill, coloured by the same style, on any map that draws layers - WPF, WinForms, Blazor, a WebApi tile. The layer redraws from the source's current values on every draw, so an animated grid only has to raise GridSource.Changed and refresh the map.

public class GridRasterLayer : RasterLayer

Inheritance object → LayerBase → Layer → RasterLayer → GridRasterLayer

Remarks:

A grid in another projection than the map's draws through RasterSource.ProjectionConverter on RasterLayer.ImageSource, as every raster layer does. This succeeds GridFeatureLayer for displaying a grid; the grid generation methods stay on GridFeatureSource.

Properties

Source

The grid this layer draws.

public GridSource Source { get; }

Property Value

GridSource

HasBoundingBox

True: the grid's extent is the layer's bounding box.

public bool HasBoundingBox { get; }

Property Value

bool

Style

How the cells colour. A new style takes effect on the next draw.

public GridFillStyle Style { get; set; }

Property Value

GridFillStyle

ImageSource

This property gets and sets the Image used by the RasterLayer.

public RasterSource ImageSource { get; protected set; }

Property Value

RasterSource
This property gets the Image used by the RasterLayer.

Remarks:

The set for this property is protected and only intended to be used by developers who are creating their own ImageSources. This is the main property to set for developers who are creating their own RasterLayer derivatives.

UpperScale

This property gets and sets the upper threshold in the scale at which to display the image.

public double UpperScale { get; set; }

Property Value

double
This property gets the upper threshold in the scale at which to display the image.

Remarks:

Above the upper threshold in scale, the image will not be displayed. This, in conjunction with the LowerThreshold property, allows you to create a band in which it is suitable to display the image source. By default, the upper threshold is double.max and lower threshold is double.min. This means the image should always display.

LowerScale

This property gets and sets the lower threshold in the scale at which to display the image.

public double LowerScale { get; set; }

Property Value

double
This property gets the lower threshold in the scale at which to display the image.

Remarks:

Below the lower threshold in scale, the image will not be displayed. This, in conjunction with the UpperThreshold property, allows you to create a band in which it is suitable to display the image source. By default, the upper threshold is double.max and lower threshold is double.min. This means the image should always display.

ScaleFactor

The scale factor when drawing the primitive image. For example I am looking for an image with 100100px, If the ScaleFactor is set to 2, it means the component will get the image with 200200px. We want to keep it as 1 (by default) for most cases.

public double ScaleFactor { get; set; }

Property Value

double

Projection

Gets the projection used by the underlying RasterLayer.ImageSource.

public Projection Projection { get; }

Property Value

Projection

Name

Gets or sets the display name for the layer.

public string Name { get; set; }

Property Value

string
The name used to identify the layer within UI components such as legends.

Remarks:

The name is user defined. Assign a descriptive value so tooling such as legends and layer lists can surface a meaningful label to end users.

IsOpen

Gets a value indicating whether the layer is currently open.

public bool IsOpen { get; }

Property Value

bool
true if the layer has completed its open routine; otherwise, false.

Remarks:

This method is the concrete wrapper for the abstract method IsOpenCore. Various methods on the Layer require that it be in an open state. If one of those methods is called when the state is not open, then the method will throw an exception. To enter the open state, you must call the Layer Open method. The method will raise an exception if the current Layer is already open.

As this is a concrete public method that wraps a Core method, we reserve the right to add events and other logic to pre- or post-process data returned by the Core version of the method. In this way, we leave our framework open on our end, but also allow you the developer to extend our logic to suit your needs. If you have questions about this, please contact our support team as we would be happy to work with you on extending our framework.

IsVisible

Gets or sets a value indicating whether the layer is visible.

public bool IsVisible { get; set; }

Property Value

bool
true to draw the layer; otherwise, false.

Remarks:

If this property is set to false, the layer will not draw. We ensure this in the Draw method. This is useful for legends and other controls that control the visibility of layers.

DrawingExceptionMode

Gets or sets how drawing exceptions are handled when the layer renders.

public DrawingExceptionMode DrawingExceptionMode { get; set; }

Property Value

DrawingExceptionMode

Background

Gets or sets the background color used when rendering the layer.

public GeoColor Background { get; set; }

Property Value

GeoColor
The fill applied to areas not covered by layer content.

Transparency

Gets or sets the amount of transparency applied to the rendered image.

public float Transparency { get; set; }

Property Value

float
A value between 0 (fully transparent) and 255 (fully opaque).

Opacity

Gets or sets the opacity applied to the rendered image.

public float Opacity { get; set; }

Property Value

float
A value between 0.0 (fully transparent) and 1.0 (fully opaque).

BlueTranslation

Gets or sets the intensity adjustment applied to the blue channel.

public float BlueTranslation { get; set; }

Property Value

float
A value between -255 and 255 representing the blue channel translation.

RedTranslation

Gets or sets the intensity adjustment applied to the red channel.

public float RedTranslation { get; set; }

Property Value

float
A value between -255 and 255 representing the red channel translation.

GreenTranslation

Gets or sets the intensity adjustment applied to the green channel.

public float GreenTranslation { get; set; }

Property Value

float
A value between -255 and 255 representing the green channel translation.

KeyColors

Gets the collection of key colors that should be rendered as transparent.

public Collection<GeoColor> KeyColors { get; }

Property Value

Collection<GeoColor>

Remarks:

Attempting to access this collection when the associated GeoCanvas does not support key colors (see GeoCanvas.SupportKeyColor) results in an exception. Add colors to this collection to ensure they render as transparent.

IsNegative

Gets or sets a value indicating whether the image should be rendered with inverted colors.

public bool IsNegative { get; set; }

Property Value

bool
true to invert the color channels; otherwise, false.

IsGrayscale

Gets or sets a value indicating whether the image should be converted to grayscale prior to rendering.

public bool IsGrayscale { get; set; }

Property Value

bool
true to apply a grayscale filter; otherwise, false.

ConcurrentAccess

Gets or sets how this layer behaves when more than one thread wants to draw it at once, and what a caller who wants concurrency should therefore do with it.

public ConcurrentAccess ConcurrentAccess { get; set; }

Property Value

ConcurrentAccess
unless the layer says otherwise: callers take turns on the one instance, which is what the screen renderer has done with a layer that did not say otherwise since this question was first asked.

Remarks:

A FeatureLayer that is not given a value of its own answers with its FeatureLayer.FeatureSource's, so a layer and the source it reads through cannot disagree about this.

ThreadSafe

Gets or sets the threading guarantees provided by the layer implementation.

public ThreadSafetyLevel ThreadSafe { get; set; }

Property Value

ThreadSafetyLevel
The level of thread safety that callers can expect when interacting with the layer.

Remarks:

Replaced by LayerBase.ConcurrentAccess and kept only so that code written against it is told, by name, what to use instead. It does not compile, so there is never a question of which of the two a caller meant: there is one value, and it is the other one. That matters because the translation was lossy in one direction - writing ThreadSafetyLevel.Unsafe could only pick ConcurrentAccess.UnsafeLock, and would silently undo a layer or source that had said ConcurrentAccess.UnsafeClone.

ColorMappings

Gets the color translation map that will be applied when rendering the layer.

public Dictionary<GeoColor, GeoColor> ColorMappings { get; }

Property Value

Dictionary<GeoColor, GeoColor>

WrappingMode

Gets or sets how the layer wraps when the map extent crosses world boundaries.

public WrappingMode WrappingMode { get; set; }

Property Value

WrappingMode

WrappingExtent

Gets or sets the geographic extent to use when wrapping is enabled.

public RectangleShape WrappingExtent { get; set; }

Property Value

RectangleShape

Constructors

GridRasterLayer(GridSource, GridFillStyle)

Creates a layer that draws .

public GridRasterLayer(GridSource source, GridFillStyle style)

Parameters

source GridSource
The grid to draw; its says what its coordinates are in.

style GridFillStyle
How the cells colour; null draws with the style's defaults.

Events

DrawingProgressChanged

Occurs as the layer reports drawing progress (useful for async or tiled rendering scenarios).

public event EventHandler<DrawingProgressChangedEventArgs> DrawingProgressChanged;

DrawingException

Occurs when the DrawingException event is raised.

public event EventHandler<DrawingExceptionLayerEventArgs> DrawingException;

DrawnException

Occurs when the DrawnException event is raised.

public event EventHandler<DrawnExceptionLayerEventArgs> DrawnException;