LegacyStyleJsonTextStyle¶
Namespace: ThinkGeo.Core
public class LegacyStyleJsonTextStyle : TextStyle
Inheritance Object â Style â PositionStyle â TextStyle â LegacyStyleJsonTextStyle
Properties¶
BasePoint¶
public PointStyle BasePoint { get; set; }
Property Value¶
TextContent¶
public string TextContent { get; set; }
Property Value¶
XOffsetInPixel¶
This property gets and sets the X pixel offset for drawing each feature.
public float XOffsetInPixel { get; set; }
Property Value¶
Single
This property gets the X pixel offset for drawing each feature.
Remarks:
This property allows you to specify an X offset. When combined with a Y offset, it is useful to allow you to achieve effects such as drop shadows, etc. There also may be times when you need to modify the location of feature data so as to better align it with raster satellite data.
YOffsetInPixel¶
This property gets and sets the Y pixel offset for drawing each feature.
public float YOffsetInPixel { get; set; }
Property Value¶
Single
This property gets the Y pixel offset for drawing each feature.
Remarks:
This property allows you to specify a Y offset. When combined with an X offset, it is useful to allow you to achieve effects such as drop shadows, etc. There also may be times when you need to modify the location of feature data so as to better align it with raster satellite data.
FittingLineInScreen¶
This property gets and sets whether the labeler will try to fit the label as best as it can on the visible part of a line on the screen.
public bool FittingLineInScreen { get; set; }
Property Value¶
This property gets whether the labeler will try to fit the label as best as it can on
the visible part of a line on the screen.
Remarks:
A label will normally be displayed in the center of a line. If only a small piece of the line is visible on the screen, we cannot see it's label by default. If we set this property to ture though, the label will be displayed in the center of that piece in screen.
FittingPolygonInScreen¶
This property gets and sets whether the labeler will try to fit the label as best as it can on the visible part of a polygon on the screen.
public bool FittingPolygonInScreen { get; set; }
Property Value¶
This property gets whether the labeler will try to fit the label as best as it can on
the visible part of a polygon on the screen.
Remarks:
A label will normally be displayed in the center of a polygon. If only a small piece of the polygon is visible on the screen, we cannot see it's label by default. If we set this property to ture though, the label will be displayed in the center of that piece in screen.
CustomTextStyles¶
Gets a collection of text styles that could be stacked on top of each other.
public Collection<TextStyle> CustomTextStyles { get; }
Property Value¶
Collection<TextStyle>
A collection of .
Remarks:
You could previously stack multiple TextStyles here (e.g. for drop shadows or outlines), but this API proved confusing. To layer multiple TextStyles, add them to ZoomLevel.CustomStyles
instead.
RotationAngle¶
This property gets and sets the rotation angle of the item being positioned.
public double RotationAngle { get; set; }
Property Value¶
Double
This property gets the rotation angle of the item being positioned.
Remarks:
None
TextFormat¶
This property gets and sets the format that will be applied to the text.
public string TextFormat { get; set; }
Property Value¶
String
This property gets the format that will be applied to the text.
Remarks:
With this property, you can apply formats to the text that is retrieved from the feature.
NumericFormat¶
This property gets and sets the format that will be applied to the text which can be parsed to double type.
public string NumericFormat { get; set; }
Property Value¶
String
This property gets the format that will be applied to the text which can be parsed to double type..
Remarks:
With this property, you can apply formats to the text that is retrieved from the feature.
DateFormat¶
This property gets and sets the format that will be applied to the text which can be parsed to DateTime type.
public string DateFormat { get; set; }
Property Value¶
String
This property gets the format that will be applied to the text which can be parsed to DateTime type..
Remarks:
With this property, you can apply formats to the text that is retrieved from the feature.
TextBrush¶
This property gets and sets the SolidBrush that will be used to draw the text.
public GeoBrush TextBrush { get; set; }
Property Value¶
GeoBrush
This property gets the SolidBrush that will be used to draw the text.
Remarks:
You can use this property to draw a solid color; however, if you need to use other brushes, you can access them through the Advanced property of this class.
Font¶
This property gets and sets the font that will be used to draw the text.
public GeoFont Font { get; set; }
Property Value¶
GeoFont
This property gets the font that will be used to draw the text.
Remarks:
None
HaloPen¶
This property gets and sets the halo pen you may use to draw a halo around the text.
public GeoPen HaloPen { get; set; }
Property Value¶
This property gets the halo pen you may use to draw a halo around the
text.
Remarks:
The halo pen allows you to draw a halo effect around the text, making it stand out more on a busy background.
TextColumnName¶
This property gets and sets the column name in the data that you want to get the text from.
public string TextColumnName { get; set; }
Property Value¶
This property gets the column name in the data that you want to get the text from.
Remarks:
You can use TextContent for combining multiple columns
Mask¶
This property gets and sets the AreaStyle used to draw a mask behind the text.
public AreaStyle Mask { get; set; }
Property Value¶
AreaStyle
This property gets the AreaStyle used to draw a mask behind the text.
Remarks:
A mask is a plate behind the text that is rectangular and slightly larger than the width and height of the text. It allows the label to stand out well on a busy background. You can also try the HaloPen property instead of the mask, if the mask effect is too pronounced.
MaskMargin¶
This property gets and sets the margin around the text that will be used for the mask.
public DrawingMargin MaskMargin { get; set; }
Property Value¶
DrawingMargin
This property gets the margin around the text that will be used for the mask.
Remarks:
This determines how much larger the mask is than the text, in pixels.
ForceHorizontalLabelForLine¶
This property gets and sets whether we should force horizontal labeling for lines.
public bool ForceHorizontalLabelForLine { get; set; }
Property Value¶
Boolean
This property gets whether we should force horizontal labeling for lines.
Remarks:
Normally, lines are labeled in the direction of the line. There may be some cases, however, when you want to have the line labeled horizontally regardless of the line's direction. In such a case, you can set this property to force the lines to be labeled horizontally.
SplineType¶
Gets or sets the SplineType for labeling.
public SplineType SplineType { get; set; }
Property Value¶
DrawingLevel¶
Gets or sets the DrawingLevel for this style.
public DrawingLevel DrawingLevel { get; set; }
Property Value¶
LabelPositions¶
Gets a dictionary mapping feature IDs to their custom worldâspace label positions.
public Dictionary<string, WorldLabelingCandidate> LabelPositions { get; }
Property Value¶
Dictionary<String, WorldLabelingCandidate>
Remarks:
This property is being removed in v15.0. If you need to customize label placement per feature, please subclass your style and override GetLabelingCandidateCore(Feature, GeoCanvas, GeoFont, float, float, double)/> to inject your own WorldLabelingCandidate logic instead of using this dictionary.
Alignment¶
Controls the horizontal alignment of multi-line text content. This property has no effect on single-line text.
public DrawingTextAlignment Alignment { get; set; }
Property Value¶
LetterCase¶
public DrawingTextLetterCase LetterCase { get; set; }
Property Value¶
MaxCharAngleDelta¶
public double MaxCharAngleDelta { get; set; }
Property Value¶
MinDistance¶
public double MinDistance { get; set; }
Property Value¶
Spacing¶
public double Spacing { get; set; }
Property Value¶
WrapWidth¶
public double WrapWidth { get; set; }
Property Value¶
PolygonLabelingLocationMode¶
This property gets and sets the mode that determines how to locate polygon's labeling
public PolygonLabelingLocationMode PolygonLabelingLocationMode { get; set; }
Property Value¶
This property gets the mode that determines how to locate polygon's labeling
Remarks:
There are two ways to handle polygon's labeling location. The first is to use polygon's centroid as the labeling location, the second way is to use polygon's boungdingbox center as the labeling location.
MaxNudgingInPixel¶
public int MaxNudgingInPixel { get; set; }
Property Value¶
NudgingIntervalInPixel¶
public float NudgingIntervalInPixel { get; set; }
Property Value¶
BestPlacementSymbolWidth¶
public float BestPlacementSymbolWidth { get; set; }
Property Value¶
BestPlacementSymbolHeight¶
public float BestPlacementSymbolHeight { get; set; }
Property Value¶
AbbreviationDictionary¶
public Dictionary<string, string> AbbreviationDictionary { get; set; }
Property Value¶
LeaderLineStyle¶
public LineStyle LeaderLineStyle { get; set; }
Property Value¶
LeaderLineRule¶
public LabelLeaderLinesRule LeaderLineRule { get; set; }
Property Value¶
LeaderLineMinimumLengthInPixels¶
public float LeaderLineMinimumLengthInPixels { get; set; }
Property Value¶
GridSize¶
This property gets and sets the grid size used for deterministic labeling.
public int GridSize { get; set; }
Property Value¶
Int32
This property gets the grid sized used for deterministic labeling.
Remarks:
The grid size determines how many labels will be considered as candidates for drawing. The smaller the grid size, the higher the density of candidates. Making the grid size too small may have a performance impact.
DuplicateRule¶
This property gets and sets the rule that determines how duplicate labels are handled.
public LabelDuplicateRule DuplicateRule { get; set; }
Property Value¶
This property gets the rule that determines how duplicate labels are
handled.
Remarks:
There are three ways to handle duplicate label names. The first is to suppress all duplicates, which means if there are two street segments with the same name then only one will be drawn. The second way is to suppress duplicate labels only if they are in one quarter of the screen. In this way, the screen will be divided into four quadrants, and if the two duplicate labels are in different quadrants, then they will both draw. The last way is to draw all duplicates.
OverlappingRule¶
This property gets and sets the rule that determines how overlapping labels are handled.
public LabelOverlappingRule OverlappingRule { get; set; }
Property Value¶
LabelOverlappingRule
This property gets the rule that determines overlapping labels are handled.
Remarks:
This defines the rules for label overlapping. Currently, either we allow overlapping or we do not. In the future, we may extend this to allow some percentage of partial overlapping.
AllowLabelNudging¶
public bool AllowLabelNudging { get; set; }
Property Value¶
AllowLineCarriage¶
This property gets and sets whether the labeler will allow carriage returns to be inserted.
public bool AllowLineCarriage { get; set; }
Property Value¶
This property gets whether the labeler will allow carriage returns to be
inserted.
Remarks:
This property enables the labeler to split long labels into multiple lines if need be. For instance, if you have a lake whose name is "Southern Homestead Lake," then the labeler may try and break the name onto multiple lines in order to better label the feature.
SuppressPartialLabels¶
This property gets and sets whether a partial label in the current extent will be drawn or not.
public bool SuppressPartialLabels { get; set; }
Property Value¶
Remarks:
This property provides a solution to the "cut off" label issue in Map Suite Web Edition and Desktop Edition, which occurs when multiple tiles exist. When you set this property to true, any labels outside of the current extent will not be drawn.
ForceLineCarriage¶
This property gets and sets whether the labeler will force carriage returns to be inserted.
public bool ForceLineCarriage { get; set; }
Property Value¶
This property gets whether the labeler will force carriage returns to be
inserted.
Remarks:
This property forces the labeler to split long labels into multiple lines. For instance, if you have a lake whose name is "Southern Homestead Lake," then the labeler will break the name onto multiple lines in order to better label the feature.
FittingPolygon¶
This property gets and sets whether the labeler will try to fit the label as best as it can within the boundary of a polygon.
public bool FittingPolygon { get; set; }
Property Value¶
This property gets whether the labeler will try to fit the label as best as
it can within the boundary of a polygon.
Remarks:
None
LabelAllPolygonParts¶
This property gets and sets whether the labeler will label every part of a multi-part polygon.
public bool LabelAllPolygonParts { get; set; }
Property Value¶
This property gets whether the labeler will label every part of a multi-part
polygon.
Remarks:
In some cases, you may want to label all of the parts of a multi-part polygon, while in other cases you may not. For example, you may have a series of lakes where you do want to label each polygon. In another case, you may have a country with many small islands and in this case you only want to label the largest polygon.
LabelAllLineParts¶
This property gets and sets whether the labeler will label every part of a multi-part line.
public bool LabelAllLineParts { get; set; }
Property Value¶
This property gets whether the labeler will label every part of a multi-part
line.
Remarks:
In some cases, you may want to label all of the parts of a multi-part line, while in other cases you may not.
FittingPolygonFactor¶
This property gets and sets the factor to which it will keep the label inside of the polygon.
public double FittingPolygonFactor { get; set; }
Property Value¶
This property gets the factor to which it will keep the label inside of the
polygon.
Remarks:
None
TextLineSegmentRatio¶
This property gets and sets the ratio required for the label length to match the line length.
public double TextLineSegmentRatio { get; set; }
Property Value¶
This property gets the ratio required for the label length to match the line
length.
Remarks:
This allows you to suppress labels where the label length would greatly exceed the line length. For example, if you set the ratio to 1, then the label will be suppressed if it is longer than the line. If the ratio is lower, then the label would need to be shorter than the line. If higher, then the label is allowed to run past the length of the line. This allows you to control the look of things like road labeling.
TextPlacement¶
This property gets and sets the location of the label for point features relative to the point.
public TextPlacement TextPlacement { get; set; }
Property Value¶
This property gets the location of the label for point features relative to the
point.
Remarks:
This property allows you to choose where the labels are created relative to the point. For example, you can set the property to RightCenter, which would ensure that all labels are placed to the right of and vertically centered with the point. Different kinds of point layers can be positioned differently. If the point layer is dense and position is not a main concern, then you can try the BestPlacement property. That property overrides this property and tries to fit the label in the best location so that the minimum number of labels are suppressed due to overlapping issues.
MaskType¶
public MaskType MaskType { get; set; }
Property Value¶
MaxAdjacentCharDeltaAngle¶
public double MaxAdjacentCharDeltaAngle { get; set; }
Property Value¶
Name¶
This property gets and set the name of the style.
public string Name { get; set; }
Property Value¶
String
This property gets the name of the style.
Remarks:
This name is not used by the system; it is only for the developer. However, it can be used if you generate your own legend.
IsActive¶
This property gets and sets the active status of the style.
public bool IsActive { get; set; }
Property Value¶
Boolean
This property gets the active status of the style.
Remarks:
If the style is not active then it will not draw.
RequiredColumnNames¶
This property gets the collection of fields that are required for the style.
public Collection<string> RequiredColumnNames { get; }
Property Value¶
This property gets the collection of fields that are required for the
style.
Remarks:
This property gets the collection of fields that are required for the style. These are in addition to any other columns you specify in styles that inherit from this one. For example, if you have use a ValueStyle and it requires a column name for the value comparison, then that column does not need to be in this collection. You only use the RequiredColumnNames for columns you need beyond those required by specific inherited styles.
Filters¶
public Collection<string> Filters { get; }
Property Value¶
LabelDisplayMode¶
public LabelDisplayMode LabelDisplayMode { get; }
Property Value¶
Constructors¶
LegacyStyleJsonTextStyle()¶
Initializes a new instance of the class.
public LegacyStyleJsonTextStyle()
Methods¶
Parse(String)¶
public static LegacyStyleJsonTextStyle Parse(string styleJson)
Parameters¶
styleJson
String
Returns¶
Parse(JObject)¶
internal static LegacyStyleJsonTextStyle Parse(JObject jObject)
Parameters¶
jObject
JObject
Returns¶
GetLabelingTextCore(Feature, GeoCanvas)¶
protected string GetLabelingTextCore(Feature feature, GeoCanvas canvas)
Parameters¶
feature
Feature
canvas
GeoCanvas
Returns¶
GetLabelingCandidateCore(Feature, String, GeoCanvas, GeoFont, Single, Single, Double)¶
protected Collection<LabelingCandidate> GetLabelingCandidateCore(Feature feature, string text, GeoCanvas canvas, GeoFont font, float xOffsetInPixel, float yOffsetInPixel, double rotationAngle)
Parameters¶
feature
Feature
text
String
canvas
GeoCanvas
font
GeoFont
xOffsetInPixel
Single
yOffsetInPixel
Single
rotationAngle
Double
Returns¶
DrawTextCore(GeoCanvas, Feature, PolygonShape, String, GeoFont, GeoBrush, GeoPen, IEnumerable<ScreenPointF>, DrawingLevel, Single, Single, DrawingTextAlignment, Single)¶
protected void DrawTextCore(GeoCanvas canvas, Feature feature, PolygonShape screenArea, string text, GeoFont font, GeoBrush fillBrush, GeoPen haloPen, IEnumerable<ScreenPointF> textPathInScreen, DrawingLevel drawingLevel, float xOffset, float yOffset, DrawingTextAlignment drawingTextAlignment, float rotateAngle)
Parameters¶
canvas
GeoCanvas
feature
Feature
screenArea
PolygonShape
text
String
font
GeoFont
fillBrush
GeoBrush
haloPen
GeoPen
textPathInScreen
IEnumerable<ScreenPointF>
drawingLevel
DrawingLevel
xOffset
Single
yOffset
Single
drawingTextAlignment
DrawingTextAlignment
rotateAngle
Single
CloneFont(GeoFont)¶
public static GeoFont CloneFont(GeoFont font)
Parameters¶
font
GeoFont
Returns¶
Events¶
Formatting¶
public event EventHandler<FormattingPositionStyleEventArgs> Formatting;
Formatted¶
public event EventHandler<FormattedPositionStyleEventArgs> Formatted;