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SimpleMarkerOverlay

Namespace: ThinkGeo.Core

Represents a MarkerOverlay object to which you can add markers directly.

public class SimpleMarkerOverlay : MarkerOverlay, System.IDisposable

Inheritance ObjectOverlayMarkerOverlaySimpleMarkerOverlay
Implements IDisposable

Remarks:

The SimpleMarkerOverlay class has a Markers collection to which you can add markers directly. All of these markers will be placed on the map loading. You can also specify whether the markers can be dragged by setting the DragMode property.

Properties

DragMode

Gets a value that specifies how the markers can be dragged.

public MarkerDragMode DragMode { get; set; }

Property Value

MarkerDragMode
An enum value that specifies how the markers can be dragged.

Markers

A collection that holds all the marker objects adding in the overlay.

public GeoCollection<Marker> Markers { get; }

Property Value

GeoCollection<Marker>

WrappingMode

Thie property gets or sets whether allow wrap date line.

public WrappingMode WrappingMode { get; set; }

Property Value

WrappingMode

WrappingExtent

public RectangleShape WrappingExtent { get; set; }

Property Value

RectangleShape

CanRefreshRegion

public bool CanRefreshRegion { get; protected set; }

Property Value

Boolean

IsBase

public bool IsBase { get; set; }

Property Value

Boolean

Name

Gets or sets the name of this overaly.

public string Name { get; set; }

Property Value

String

MapArguments

Gets or sets current map information which will be used for calculating mechanism.

public MapArguments MapArguments { get; set; }

Property Value

MapArguments

OverlayCanvas

Gets or sets the actual canvas which maintains all the visual elements on the overlay.

public Canvas OverlayCanvas { get; set; }

Property Value

Canvas

DrawingExceptionMode

This property gets and sets the DrawingExceptionMode used when an exception occurs during drawing.

public DrawingExceptionMode DrawingExceptionMode { get; set; }

Property Value

DrawingExceptionMode

IsVisible

Gets or sets if this overlay is visible.

public bool IsVisible { get; set; }

Property Value

Boolean

Attribution

public string Attribution { get; set; }

Property Value

String

IsEmpty

This property gets if this overlay is empty or not.

public bool IsEmpty { get; }

Property Value

Boolean

Remarks:

This property enhances the performance of the overlay while drawing. If is true, we will skip drawing this overlay and continue drawing the next overlay.

AutoRefreshInterval

public TimeSpan AutoRefreshInterval { get; set; }

Property Value

TimeSpan

Constructors

SimpleMarkerOverlay()

Constructor of SimpleMarkerOverlay class.

public SimpleMarkerOverlay()

SimpleMarkerOverlay(IEnumerable<Marker>)

Constructor of SimpleMarkerOver

public SimpleMarkerOverlay(IEnumerable<Marker> markers)

Parameters

markers IEnumerable<Marker>

Methods

GetMarkersForDrawingCore(RectangleShape)

Gets all the markers that are containing in the provided world extent.

protected GeoCollection<Marker> GetMarkersForDrawingCore(RectangleShape boundingBox)

Parameters

boundingBox RectangleShape
A world extent of current viewport.

Returns

GeoCollection<Marker>
A collection of marker objects that are in the provided world extent.

OnMarkerDragging(MarkerDraggingSimpleMarkerOverlayEventArgs)

This method raises before the marker is dragging.

protected void OnMarkerDragging(MarkerDraggingSimpleMarkerOverlayEventArgs args)

Parameters

args MarkerDraggingSimpleMarkerOverlayEventArgs
This parameter is the event args for the MarkerDragging event.

OnMarkerDragged(MarkerDraggedSimpleMarkerOverlayEventArgs)

This method raises after the marker is dragged.

protected void OnMarkerDragged(MarkerDraggedSimpleMarkerOverlayEventArgs args)

Parameters

args MarkerDraggedSimpleMarkerOverlayEventArgs
This parameter is the event args for the MarkerDragged event.

GetBoundingBoxCore()

This method gets a bounding box that maintains all the markers which are added in this overlay.

protected RectangleShape GetBoundingBoxCore()

Returns

RectangleShape
Returns a RectangleShape that maintains all the markers which are added in this overlay.

SaveStateCore()

This method saves simple marker overlay state to a byte array.

protected Byte[] SaveStateCore()

Returns

Byte[]
A byte array indicates current overlay state.

LoadStateCore(Byte[])

This method restore the simple marker overlay state back from the specified state.

protected void LoadStateCore(Byte[] state)

Parameters

state Byte[]
This parameter indicates the state for restore the overlay.

Events

MarkerDragging

This is an event raises before the marker is dragging.

public event EventHandler<MarkerDraggingSimpleMarkerOverlayEventArgs> MarkerDragging;

MarkerDragged

This is an event raises after the marker is dragged.

public event EventHandler<MarkerDraggedSimpleMarkerOverlayEventArgs> MarkerDragged;

Drawing

This event raises before the overlay is drawing.

public event EventHandler<DrawingOverlayEventArgs> Drawing;

Drawn

This event raises after the overlay is drawn.

public event EventHandler<DrawnOverlayEventArgs> Drawn;

DrawingAttribution

public event EventHandler<DrawingAttributionOverlayEventArgs> DrawingAttribution;

DrawnAttribution

public event EventHandler<DrawnAttributionOverlayEventArgs> DrawnAttribution;

ThrowingException

public event EventHandler<ThrowingExceptionOverlayEventArgs> ThrowingException;